add tray & creating shortcuts

This commit is contained in:
olcxja 2026-09-26 13:57:12 +02:00
commit 1097a1f441
11 changed files with 452 additions and 22 deletions

View file

@ -18,9 +18,15 @@ function sendToWindow(win, channel, data) {
}
// Game-process state: id -> pid (or null while the process is starting).
function createGamesService({ getWindow }) {
// onGamesChanged fires in the MAIN process whenever the running-games set
// changes (the tray menu rebuilds itself from it).
function createGamesService({ getWindow, onGamesChanged }) {
const running = new Map()
const killRequests = new Set()
let onGameExit = null
const notifyChanged = () => {
if (typeof onGamesChanged === 'function') onGamesChanged()
}
const isRunning = id => running.has(id)
const listRunning = () => [...running.keys()]
@ -35,6 +41,8 @@ function createGamesService({ getWindow }) {
function handleExit(id) {
running.delete(id)
sendToWindow(getWindow(), 'games:changed')
notifyChanged()
if (onGameExit) onGameExit(id)
}
async function start(win, id) {
@ -58,7 +66,8 @@ function createGamesService({ getWindow }) {
if (res.pid) killProcessGroup(res.pid)
}
sendToWindow(win, 'games:changed')
return { ok: true }
notifyChanged()
return { ok: true, pid: res.pid || null, logFile: res.logFile || null }
} catch (err) {
running.delete(id)
return { ok: false, error: String((err && err.message) || err) }
@ -71,6 +80,7 @@ function createGamesService({ getWindow }) {
killProcessGroup(pid)
running.delete(id)
sendToWindow(getWindow(), 'games:changed')
notifyChanged()
} else if (running.has(id)) {
killRequests.add(id)
}
@ -94,11 +104,17 @@ function createGamesService({ getWindow }) {
}
}
// subscribe to game exits (used by the tray/headless mode to e.g. quit when
// the game that auto-started the launcher has finished)
function setOnGameExit(fn) {
onGameExit = typeof fn === 'function' ? fn : null
}
async function importTo(win, srcDir, mode) {
return importGame(srcDir, mode, data => sendToWindow(win, 'import:progress', data))
}
return { isRunning, listRunning, start, kill, runToolFor, import: importTo }
return { isRunning, listRunning, start, kill, runToolFor, import: importTo, setOnGameExit }
}
module.exports = { createGamesService, killProcessGroup, sendToWindow }