[UNTESTED] fix linux apps/prefix sync
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@ -42,7 +42,7 @@ The import dialog starts with a choice: **Windows app (Wine / Proton)** or **Lin
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The entry point is found automatically in the picked folder: an ELF binary or `.AppImage` (with the executable bit), or a `.desktop` entry whose `Exec=` points at one. Libraries (`lib/`, `share/`, …) are skipped, and the icon comes from the `.desktop` `Icon=`, an image next to the program, or the system theme.
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A native app runs with its **own home folder**: `HOME`, `XDG_CONFIG_HOME`, `XDG_DATA_HOME`, `XDG_CACHE_HOME` and `XDG_STATE_HOME` point into `files/wineprefixes/<prefix>/linux_pfx/`, so config, cache and state land there instead of in your `~`. The prefix select in the app's config picks which one; **Open data folder** takes you to it. `linux_pfx` is machine-local — a LAN sync never pushes it and never deletes it.
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A native app runs with its **own home folder**: `HOME`, `XDG_CONFIG_HOME`, `XDG_DATA_HOME`, `XDG_CACHE_HOME` and `XDG_STATE_HOME` point into `files/wineprefixes/<prefix>/linux_pfx/`, so config, cache and state land there instead of in your `~`. The prefix select in the app's config picks which one; **Open data folder** takes you to it. `linux_pfx` is part of its prefix like everything else: a sync carries it with the prefix — Linux apps and their data travel in the same categories as the Windows ones.
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When **bubblewrap** is installed *and* usable (PLWL probes it with a real run, not `which bwrap` — Ubuntu's AppArmor profile kills it even when it is installed), the two sandboxed levels also give the app its own namespaces: `/` is mounted read-only, so only **its home folder and its own app folder stay writable** — anything else fails with `EROFS`. Relaxed adds exactly one mount on top of that profile (the writable host filesystem described below); everything else on this page is the same at both levels. The app folder is included on purpose: portable apps keep their logs and data next to themselves (Prism Launcher refuses to start otherwise). System trees are never handed out writable, not even when the app itself lives in one. Screens, audio (X11/Wayland, PulseAudio/PipeWire), gamepads and networking keep working. `XDG_RUNTIME_DIR` stays the host's, so the session bus is shared — the sandbox is not airtight, and the UI says so rather than pretending.
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@ -81,7 +81,7 @@ Two PLWL installs on one LAN can mirror each other (sidebar → **LAN syncing**)
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The **sender is the source of truth**: differing files are overwritten, missing ones written, extras inside the synced trees (`files/apps/`, `files/wines/`, `files/wineprefixes/`, `files/data/icons/`) deleted. Files are compared with BLAKE2b-512 (SHA-512/SHA-256 fallback); **Force sync all files** skips the comparison. Hashes are cached per file (size + mtime), so an unchanged library costs nothing to re-sync. Permissions travel with the files, and symlinks are sent as **relative** paths whenever the target belongs to the launcher (a Proton prefix's links into its build keep working on the other machine); `dosdevices` and targets outside `files/` stay absolute, and links wine itself rewrote to absolute are relativized again on the wire, on import and before every run.
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A sync also carries **how apps are set up**: wine build and prefix, args, env, DLL overrides, playtime and last played. **Sync settings** carries the registry-level part even when no files move: default wine/prefix, custom build names, prefix registry, every app's configuration and the library order. It only patches what already exists (unknown ids are ignored, unknown apps/prefixes stay), deletes nothing, and playtime only grows — the higher counter wins. Language, window settings, logs and external (leave) apps stay local.
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A sync also carries **how apps are set up**: wine build and prefix, args, env, DLL overrides, a native Linux app's isolation level and Force X11, playtime and last played. **Sync settings** carries the registry-level part even when no files move: default wine/prefix, custom build names, prefix registry, every app's configuration and the library order. It only patches what already exists (unknown ids are ignored, unknown apps/prefixes stay), deletes nothing, and playtime only grows — the higher counter wins. Language, window settings, logs and external (leave) apps stay local.
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## Wine & Proton support
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