diff --git a/README.md b/README.md
index 005b7fe..614e3e0 100644
--- a/README.md
+++ b/README.md
@@ -43,6 +43,10 @@ cd PLWL
Besides copy/move/leave, an app can be imported **from a wine prefix**: pick the prefix, then the app folder inside its `drive_c`. Nothing is copied — paths are stored relative to the prefix, so wine sees the app as if it were normally installed on `C:\` (registry entries pointing to `C:\...` keep working). Both layouts work: plain wine prefixes (`drive_c` at the top) and Proton-managed ones (`drive_c` under `pfx/`). The app stays tied to that prefix; removing the launcher entry never deletes files from the prefix.
+## "Open with PLWL" in the file manager
+
+The desktop entry (`MimeType` + `Exec %f`) makes PLWL show up in Dolphin/Nautilus under **Open With** for Windows executables (`.exe`, `.msi`, `.bat`, `.cmd`, `.lnk`). Opening a file that way shows a small popup in the launcher where you pick the **Wine/Proton version** and the **prefix** for this run — both default to the launcher's defaults, nothing is imported into the library. A second launcher instance hands the path to the running one and exits (same single-instance mechanism the shortcuts use).
+
## Wine & Proton support
- **System Wine** — uses the `wine` binary from PATH.
diff --git a/files/translations/en-us.json b/files/translations/en-us.json
index c06afd5..8c455f7 100644
--- a/files/translations/en-us.json
+++ b/files/translations/en-us.json
@@ -144,6 +144,16 @@
"settings.saved": "Settings saved",
"settings.openFiles": "Open files folder",
"settings.closeToTray": "Close window to tray (keep tracking playtime in background)",
+ "openwith.title": "Open with Wine",
+ "openwith.file": "File",
+ "openwith.fileMissing": "This file no longer exists (or is not a Windows executable).",
+ "openwith.wine": "Wine / Proton version",
+ "openwith.wineDefault": "Default ({0})",
+ "openwith.prefix": "Wine prefix",
+ "openwith.prefixDefault": "Default prefix ({0})",
+ "openwith.run": "Run",
+ "openwith.startFailed": "Could not start {0}: {1}",
+ "openwith.notWindows": "This is not a Windows executable (exe/msi/bat/cmd/lnk).",
"dialog.ok": "OK",
"dialog.cancel": "Cancel",
"dialog.close": "Close",
diff --git a/files/translations/pl.json b/files/translations/pl.json
index 7c8568e..7536f51 100644
--- a/files/translations/pl.json
+++ b/files/translations/pl.json
@@ -144,6 +144,16 @@
"settings.saved": "Ustawienia zapisane",
"settings.openFiles": "Otwórz folder files",
"settings.closeToTray": "Zamykaj okno do zasobnika systemowego (licz czas gry w tle)",
+ "openwith.title": "Otwórz przez Wine",
+ "openwith.file": "Plik",
+ "openwith.fileMissing": "Ten plik już nie istnieje (albo nie jest plikiem wykonywalnym Windows).",
+ "openwith.wine": "Wersja Wine / Proton",
+ "openwith.wineDefault": "Domyślna ({0})",
+ "openwith.prefix": "Prefiks Wine",
+ "openwith.prefixDefault": "Prefiks domyślny ({0})",
+ "openwith.run": "Uruchom",
+ "openwith.startFailed": "Nie udało się uruchomić {0}: {1}",
+ "openwith.notWindows": "To nie jest plik wykonywalny Windows (exe/msi/bat/cmd/lnk).",
"dialog.ok": "OK",
"dialog.cancel": "Anuluj",
"dialog.close": "Zamknij",
diff --git a/package.json b/package.json
index 7a04c09..3180480 100644
--- a/package.json
+++ b/package.json
@@ -6,8 +6,8 @@
"main": "src/main.js",
"scripts": {
"start": "electron .",
- "test": "node test/import.test.js && node test/prefix-import.test.js && node test/icons.test.js && node test/shortcuts.test.js && node test/wines-portable.test.js",
- "smoke": "node test/import.test.js && node test/prefix-import.test.js && node test/icons.test.js && node test/shortcuts.test.js && node test/wines-portable.test.js"
+ "test": "node test/import.test.js && node test/prefix-import.test.js && node test/icons.test.js && node test/shortcuts.test.js && node test/wines-portable.test.js && node test/openwith.test.js",
+ "smoke": "node test/import.test.js && node test/prefix-import.test.js && node test/icons.test.js && node test/shortcuts.test.js && node test/wines-portable.test.js && node test/openwith.test.js"
},
"devDependencies": {
"@electron/asar": "^3.4.1",
diff --git a/renderer/app.js b/renderer/app.js
index f9ccae2..009e501 100644
--- a/renderer/app.js
+++ b/renderer/app.js
@@ -597,6 +597,114 @@ async function doImport(srcDir, mode) {
}
}
+// --- "Open with PLWL" (file manager -> Open With -> PLWL) -----------------------
+
+const openwithTexts = {}
+
+function ot(key, ...args) {
+ let text = openwithTexts[key] ?? t(key)
+ args.forEach((v, i) => {
+ text = String(text).split(`{${i}}`).join(String(v))
+ })
+ return text
+}
+
+async function loadOpenwithTexts() {
+ try {
+ Object.assign(openwithTexts, await window.plwl.openwithTexts(state.lang))
+ } catch {}
+}
+
+function isWindowsExecutable(p) {
+ return /\.(exe|msi|bat|cmd|lnk)$/i.test(p || '')
+}
+
+// The popup: wine version + prefix selects defaulting to the LAUNCHER's
+// defaults (settings.defaultWine / prefixes.default), like the per-app
+// config's "Default (...)" options - just without importing anything.
+async function showOpenWithModal(openPath) {
+ // always fresh: wines/prefixes/default can change while the launcher sits
+ // in the tray
+ try {
+ const [wines, prefixes, settings] = await Promise.all([
+ window.plwl.winesList(),
+ window.plwl.prefixesList(),
+ window.plwl.settingsGet()
+ ])
+ state.wines = wines
+ state.prefixes = prefixes
+ state.settings = settings
+ } catch {}
+ const modal = showModal(`
+
${ot('openwith.title')}
+ ${ot('openwith.file')}:
+ ${ot('openwith.fileMissing')}
+
+
+
+
+
+
+
+
+ `)
+ modal.querySelector('#ow-file').textContent = openPath
+ modal.querySelector('#ow-file').title = openPath
+ const missing = !window.plwl.fileExists(openPath) || !isWindowsExecutable(openPath)
+ modal.querySelector('#ow-missing').style.display = missing ? '' : 'none'
+ const defWine = (state.settings && state.settings.defaultWine) || 'system'
+ const defPrefix = state.prefixes.default || ''
+ const wineOpts = [
+ { value: 'default', label: ot('openwith.wineDefault', wineLabel(defWine)) },
+ ...state.wines.map(w => ({ value: w.id, label: w.label }))
+ ]
+ const prefixOpts = [
+ { value: '', label: ot('openwith.prefixDefault', defPrefix || 'Main') },
+ ...state.prefixes.prefixes.filter(p => p.name !== defPrefix).map(p => ({ value: p.name, label: p.name }))
+ ]
+ new CustomSelect(modal.querySelector('#ow-wine'), wineOpts, 'default')
+ new CustomSelect(modal.querySelector('#ow-prefix'), prefixOpts, '')
+ modal.querySelector('#ow-cancel').onclick = closeModal
+ modal.querySelector('#ow-run').onclick = async () => {
+ if (missing) {
+ closeModal()
+ return
+ }
+ const runBtn = modal.querySelector('#ow-run')
+ runBtn.disabled = true
+ const res = await window.plwl.openwithRun({
+ openPath,
+ wine: modal.querySelector('#ow-wine').dataset.value || 'default',
+ prefix: modal.querySelector('#ow-prefix').dataset.value || ''
+ })
+ closeModal()
+ if (res.ok) {
+ toast(t('toast.started', window.plwl.basename(openPath)), 'success')
+ } else {
+ const raw = res.error === 'file-missing' ? ot('openwith.fileMissing') : (res.error === 'not-windows' ? ot('openwith.notWindows') : (res.error || ''))
+ toast(ot('openwith.startFailed', window.plwl.basename(openPath), raw), 'error')
+ }
+ }
+}
+
+// Entry point: the main process hands over a file opened through PLWL
+// (boot argv or a second-instance handoff).
+async function handleOpenWith(openPath) {
+ if (!openPath) return
+ await loadOpenwithTexts()
+ showOpenWithModal(openPath)
+}
+
+function wireOpenWith() {
+ // Both delivery paths (live handoff and the boot queue) converge on
+ // openwithTake(): the main-process slot is drained exactly when a popup
+ // shows, so a reloaded window can never resurrect an old popup and two
+ // quick handoffs collapse into one (the newest file wins).
+ window.plwl.onOpenWith(() => window.plwl.openwithTake().then(handleOpenWith))
+ // file queued before the window existed (boot handoff): pick it up once
+ window.plwl.openwithTake().then(handleOpenWith)
+}
+
// Import from a prefix, step 2: register the app in place - nothing is
// copied, paths stay prefix-relative.
async function doPrefixImport(prefix, srcDir) {
@@ -1075,6 +1183,7 @@ async function boot() {
applyI18n()
wireEvents()
wireRealtime()
+ wireOpenWith()
qs('#loading').remove()
qs('#main').style.display = 'flex'
showView('library')
diff --git a/renderer/style.css b/renderer/style.css
index ab71bc6..2af013a 100644
--- a/renderer/style.css
+++ b/renderer/style.css
@@ -627,6 +627,36 @@ select {
.modal .mode-buttons { display: flex; flex-direction: column; gap: 0.6rem; }
.modal .mode-buttons .button { justify-content: flex-start; }
+/* --- "Open with PLWL" picker ---------------------------------------------- */
+.modal .openwith-file-row {
+ word-break: break-all;
+ margin-top: -0.3rem;
+}
+.modal .openwith-file-row code {
+ font-family: inherit;
+ color: var(--text-color);
+ background-color: rgba(255, 255, 255, 0.06);
+ border-radius: 0.4rem;
+ padding: 0.1rem 0.4rem;
+}
+.button:disabled {
+ opacity: 0.45;
+ pointer-events: none;
+}
+
+/* --- form fields inside modals (shared by every modal with inputs) --------- */
+/* .modal is a flex column with gap: 0.8rem. That gap ADDS to the field
+ margins reused from the config forms (.field-label margin-top + control
+ margin), so label->control spacing in modals ended up ~3x bigger than in
+ .form-card (where block-layout margins collapse). Inside modals the gap
+ owns the group spacing, so the repeated field styles collapse to the same
+ rhythm as the config forms: label hugs its control (~0.4rem), groups stay
+ 0.8rem apart. */
+.modal .field-label { margin-top: 0; margin-bottom: -0.4rem; }
+.modal .custom-select,
+.modal input,
+.modal textarea { margin: 0; }
+
.toasts {
position: fixed;
bottom: 1rem;
diff --git a/src/argv.js b/src/argv.js
new file mode 100644
index 0000000..cf93cc0
--- /dev/null
+++ b/src/argv.js
@@ -0,0 +1,57 @@
+'use strict'
+
+// Shared command-line parsing for the launcher process itself. Both boot
+// (process.argv) and the single-instance handoff (second-instance argv) use
+// it, so a shortcut, a "Open with PLWL" file-open and Chromium's own injected
+// flags are handled the same way everywhere.
+//
+// Supported forms:
+// --launch | --launch= auto-start that library app
+// --open | --open= open an .exe with the wine picker
+// a bare existing-file path same as --open (plumbing for Exec %f)
+
+function firstNonFlagAfter(args, i) {
+ // Chromium injects its own flags into the second instance's argv and they
+ // can land BETWEEN the option and its value (e.g. `--launch
+ // --allow-file-access-from-files 1790414564627`), so skip anything that
+ // looks like a flag and take the first non-flag token.
+ for (let j = i + 1; j < args.length; j++) {
+ if (!args[j].startsWith('--')) return args[j]
+ }
+ return null
+}
+
+function findValue(args, names) {
+ for (const name of names) {
+ const i = args.indexOf(name)
+ if (i !== -1) return firstNonFlagAfter(args, i)
+ const eq = args.find(a => a.startsWith(name + '='))
+ if (eq) return eq.slice(name.length + 1)
+ }
+ return null
+}
+
+// PLWL's own options must not swallow Chromium's flags (--flag=... style),
+// so anything after a flag that itself carries a value is skipped here by
+// looking only at the KNOWN option names above.
+function parseArgv(argv) {
+ const args = Array.isArray(argv) ? argv : process.argv
+ const launchId = findValue(args, ['--launch'])
+ let openPath = findValue(args, ['--open'])
+ if (!openPath && !launchId) {
+ // "Open with" plumbing (Exec %f): the file path arrives as the only
+ // non-flag argument - never pick a bare token when a real flag carries
+ // the intent, and skip this process's own binary (electron dev mode
+ // passes it as the first argument).
+ const bare = args.find(
+ a =>
+ !a.startsWith('-') &&
+ /\.(exe|msi|bat|cmd|lnk)$/i.test(a) &&
+ !/(electron|olcxja\.plwl)(\.exe)?$/i.test(a)
+ )
+ if (bare) openPath = bare
+ }
+ return { launchId, openPath }
+}
+
+module.exports = { parseArgv, findValue }
diff --git a/src/ipc/games.js b/src/ipc/games.js
index 1679fa6..5c89a12 100644
--- a/src/ipc/games.js
+++ b/src/ipc/games.js
@@ -31,6 +31,14 @@ function createGamesService({ getWindow, onGamesChanged }) {
const isRunning = id => running.has(id)
const listRunning = () => [...running.keys()]
+ // "Open with PLWL" handoff: queue the file for the renderer (picker popup
+ // with wine version + prefix). Safe to call at any time - if the window is
+ // not up yet, the renderer picks the file up right after boot.
+ function openExternally(openPath) {
+ require('../openwith').setPending(openPath)
+ sendToWindow(getWindow(), 'openwith:file', openPath)
+ }
+
function resolveWine(game) {
const system = { id: 'system', type: 'system', label: 'System Wine' }
const wanted = game.wine === 'default' ? (library.loadSettings().defaultWine || 'system') : (game.wine || 'system')
@@ -120,7 +128,7 @@ function createGamesService({ getWindow, onGamesChanged }) {
return importGameFromPrefix(prefix, srcDir)
}
- return { isRunning, listRunning, start, kill, runToolFor, import: importTo, importFromPrefix, setOnGameExit }
+ return { isRunning, listRunning, start, kill, runToolFor, import: importTo, importFromPrefix, setOnGameExit, openExternally }
}
module.exports = { createGamesService, killProcessGroup, sendToWindow }
diff --git a/src/ipc/index.js b/src/ipc/index.js
index 19f8211..ab720c8 100644
--- a/src/ipc/index.js
+++ b/src/ipc/index.js
@@ -12,6 +12,7 @@ const runner = require('../runner')
const { extractIconFromExe } = require('../icons')
const { createGamesService, sendToWindow } = require('./games')
const shortcuts = require('../shortcuts')
+const openwith = require('../openwith')
const ICON_EXTS = ['png', 'jpe?g', 'svg', 'ico', 'webp', 'gif', 'bmp']
@@ -110,6 +111,7 @@ function registerIpc({ getWindow, onGamesChanged }) {
}
})
ipcMain.handle('games:shortcutPaths', (e, id) => shortcuts.shortcutPaths(id))
+ ipcMain.handle('openwith:texts', (e, lang) => openwith.textsFor(lang))
ipcMain.handle('games:clearPlaytime', (e, id) => library.clearPlaytime(id))
// games: icons ---------------------------------------------------------------------
@@ -156,6 +158,29 @@ function registerIpc({ getWindow, onGamesChanged }) {
return extractGameIcon(id, game.exePath)
})
+ // "Open with PLWL" ------------------------------------------------------------------
+ // The renderer asks for the file handed in via `--open` (Exec %f), then
+ // launches it with the wine/prefix picked in the popup. Nothing is imported
+ // into the library.
+ ipcMain.handle('openwith:take', async () => {
+ const p = openwith.getPending()
+ if (!p) return null
+ openwith.clearPending()
+ return p
+ })
+ ipcMain.handle('openwith:run', async (e, payload) => {
+ try {
+ return await openwith.run({
+ openPath: payload && payload.openPath,
+ wine: payload && payload.wine,
+ prefix: payload && payload.prefix,
+ lang: library.loadSettings().language
+ })
+ } catch (err) {
+ return errorResult(err)
+ }
+ })
+
// games: run --------------------------------------------------------------------------
ipcMain.handle('games:run', (e, id) => games.start(getWindow(), id))
ipcMain.handle('games:kill', (e, id) => games.kill(id))
diff --git a/src/main.js b/src/main.js
index f66d261..15f2697 100644
--- a/src/main.js
+++ b/src/main.js
@@ -7,6 +7,8 @@ const wines = require('./wines')
const { registerIpc } = require('./ipc')
const { createMainWindow } = require('./window')
const { setAppIcon } = require('./appicon')
+const { parseArgv } = require('./argv')
+const openwith = require('./openwith')
const path = require('path')
const fs = require('fs')
@@ -23,6 +25,7 @@ let tray = null
let quitting = false
let headless = false // started via --launch: no window until the user asks
let autoLaunchId = null // game id from --launch
+let autoOpenPath = null // file path from --open ("Open with PLWL")
let autoQuitWhenDone = false // headless boot: quit after that game exits
const getWindow = () => win
@@ -50,9 +53,10 @@ if (!gotLock) {
} else {
app.on('second-instance', (e, argv) => {
trace(`second-instance argv=${argv.join(' ')}`)
- const id = parseLaunchId(argv)
+ const { launchId, openPath } = parseArgv(argv)
lastHandoffAt = Date.now()
- if (id) launchGame(id)
+ if (openPath) openWith(openPath)
+ else if (launchId) launchGame(launchId)
else showMainWindow()
})
}
@@ -62,24 +66,20 @@ if (!gotLock) {
// another game" can never kill the launcher mid-handoff
let lastHandoffAt = 0
-function parseLaunchId(argv) {
- const args = Array.isArray(argv) ? argv : process.argv
- const i = args.indexOf('--launch')
- if (i !== -1) {
- // Chromium injects its own flags into the second instance's argv and they
- // can land BETWEEN --launch and the value (e.g. `--launch
- // --allow-file-access-from-files 1790414564627`), so skip anything that
- // looks like a flag and take the first non-flag token.
- for (let j = i + 1; j < args.length; j++) {
- if (!args[j].startsWith('--')) return args[j]
- }
- return null
- }
- const eq = args.find(a => a.startsWith('--launch='))
- return eq ? eq.slice('--launch='.length) : null
+// --- "Open with PLWL" (Exec %f from the file manager) --------------------------
+// Hands the file to the window (renderer shows the wine/prefix picker popup);
+// headless boots open the window for it - a file cannot be launched without
+// the user choosing how.
+async function openWith(filePath) {
+ trace(`openWith ${filePath} serviceReady=${!!gamesService}`)
+ showMainWindow()
+ if (gamesService) gamesService.openExternally(filePath)
+ else openwith.setPending(filePath)
}
-autoLaunchId = parseLaunchId(process.argv)
+const auto = parseArgv(process.argv)
+autoLaunchId = auto.launchId
+autoOpenPath = auto.openPath
headless = !!autoLaunchId
autoQuitWhenDone = headless // booting just to run one game -> exit when it ends
@@ -241,6 +241,11 @@ app.whenReady().then(async () => {
} else {
win = createMainWindow()
wireWindow(win)
+ // file open handed over while the service was still booting (or queued
+ // by a second instance racing the first boot)
+ if (autoOpenPath || openwith.hasPending()) {
+ openWith(autoOpenPath || openwith.getPending())
+ }
}
})
diff --git a/src/openwith.js b/src/openwith.js
new file mode 100644
index 0000000..57ec493
--- /dev/null
+++ b/src/openwith.js
@@ -0,0 +1,108 @@
+'use strict'
+
+// "Open with PLWL" (file manager -> Open With -> PLWL): a file handed in via
+// `--open ` (or the Exec %f plumbing) is parked here until the renderer
+// picks it up, then launched ad hoc with the wine version + prefix chosen in
+// the picker popup. Nothing is imported into the library.
+
+const fs = require('fs')
+const path = require('path')
+
+let pending = null // file path waiting for the picker (service not ready yet)
+
+function setPending(p) {
+ pending = p
+}
+
+function getPending() {
+ return pending
+}
+
+function hasPending() {
+ return !!pending
+}
+
+function clearPending() {
+ pending = null
+}
+
+// The launcher's own translations may not cover openwith texts in older
+// installs - fall back to English keys so the UI never shows raw key names.
+function textsFor(code) {
+ let texts = {}
+ try {
+ texts = require('./i18n').getLang(code).texts || {}
+ } catch {}
+ const fallback = {
+ 'openwith.title': 'Open with Wine',
+ 'openwith.file': 'File',
+ 'openwith.fileMissing': 'This file no longer exists.',
+ 'openwith.wine': 'Wine / Proton version',
+ 'openwith.wineDefault': 'Default ({0})',
+ 'openwith.prefix': 'Wine prefix',
+ 'openwith.prefixDefault': 'Default prefix ({0})',
+ 'openwith.run': 'Run',
+ 'openwith.startFailed': 'Could not start {0}: {1}',
+ 'openwith.notWindows': 'This is not a Windows executable (exe/msi/bat/cmd/lnk).'
+ }
+ return { ...fallback, ...texts }
+}
+
+function resolveWine(id) {
+ const system = { id: 'system', type: 'system', label: 'System Wine' }
+ const wanted = id === 'default' ? require('./library').loadSettings().defaultWine || 'system' : id
+ if (!wanted || wanted === 'system') return system
+ return require('./wines').getWine(wanted) || system
+}
+
+function resolvePrefix(name) {
+ const defs = require('./prefixes').listPrefixes()
+ const known = name && defs.prefixes.some(p => p.name === name) ? name : ''
+ return known || defs.default || 'Main'
+}
+
+// Ad-hoc run target: shaped exactly like a library game (runner.buildEnv and
+// the playtime/log paths expect those fields) but nothing is persisted.
+function makeTarget(openPath, wineId, prefixName) {
+ const dir = path.dirname(openPath)
+ return {
+ id: 'openwith',
+ name: path.basename(openPath),
+ mode: 'open',
+ path: dir,
+ exePath: openPath,
+ workdir: dir,
+ wine: wineId || 'default',
+ prefix: prefixName || '',
+ args: '',
+ dllOverrides: [],
+ env: {},
+ iconSource: '',
+ playSeconds: 0,
+ created: 0,
+ lastPlayed: 0
+ }
+}
+
+// Launch without importing: resolves the chosen wine/prefix, builds the ad
+// hoc target and runs it exactly like a library app (same env, same logging,
+// same detached process group).
+async function run({ openPath, wine: wineId, prefix: prefixName0, lang, onStarted }) {
+ if (!openPath || !fs.existsSync(openPath)) return { ok: false, error: 'file-missing' }
+ if (!/\.(exe|msi|bat|cmd|lnk)$/i.test(openPath)) return { ok: false, error: 'not-windows' }
+ const wine = resolveWine(wineId)
+ const prefixName = resolvePrefix(prefixName0)
+ const runner = require('./runner')
+ try {
+ // runAdHoc builds the synthetic target internally (shared `openwith` id,
+ // so logs/playtime never collide with a library app id); the resolved
+ // prefix is passed through so buildEnv uses the chosen one
+ const res = await runner.runAdHoc({ openPath, wine, systemWine: wine.type === 'system', prefix: prefixName })
+ if (onStarted) onStarted({ name: path.basename(openPath), pid: res.pid })
+ return { ok: true, pid: res.pid || null, logFile: res.logFile || null }
+ } catch (err) {
+ return { ok: false, error: String((err && err.message) || err) }
+ }
+}
+
+module.exports = { setPending, getPending, hasPending, clearPending, run, makeTarget, resolveWine, resolvePrefix, textsFor }
diff --git a/src/preload.js b/src/preload.js
index fbecbb2..0472793 100644
--- a/src/preload.js
+++ b/src/preload.js
@@ -10,6 +10,15 @@ ipcRenderer.on('import:progress', (e, data) => {
if (importProgressCb) importProgressCb(data)
})
+// "Open with PLWL": single-slot callback for files handed over via --open
+// (Exec %f) - the renderer shows the wine/prefix picker popup for it.
+let openWithCb = null
+ipcRenderer.on('openwith:file', (e, openPath) => {
+ if (openWithCb) openWithCb(openPath)
+})
+const fs = require('fs')
+const path = require('path')
+
contextBridge.exposeInMainWorld('plwl', {
FILES_DIR: DIRS.FILES,
i18nList: () => ipcRenderer.invoke('i18n:list'),
@@ -26,6 +35,20 @@ contextBridge.exposeInMainWorld('plwl', {
prefixesCreate: name => ipcRenderer.invoke('prefixes:create', name),
prefixesDelete: name => ipcRenderer.invoke('prefixes:delete', name),
prefixesSetDefault: name => ipcRenderer.invoke('prefixes:setDefault', name),
+ openwithTake: () => ipcRenderer.invoke('openwith:take'),
+ openwithRun: payload => ipcRenderer.invoke('openwith:run', payload),
+ openwithTexts: lang => ipcRenderer.invoke('openwith:texts', lang),
+ onOpenWith: cb => {
+ openWithCb = cb
+ },
+ basename: p => (p ? path.basename(p) : ''),
+ fileExists: p => {
+ try {
+ return !!p && fs.existsSync(p)
+ } catch {
+ return false
+ }
+ },
gamesList: () => ipcRenderer.invoke('games:list'),
gamesGet: id => ipcRenderer.invoke('games:get', id),
gamesUpdate: (id, patch) => ipcRenderer.invoke('games:update', id, patch),
diff --git a/src/runner.js b/src/runner.js
index 24cf499..2dee951 100644
--- a/src/runner.js
+++ b/src/runner.js
@@ -87,9 +87,11 @@ const GRACE_MS = 60000
// (a number of seconds) every 30s - apps.json is left untouched to spare the
// disk. lastPlayed is stamped once at start, final totals are mirrored into
// the registry once on exit.
-function startPlaytimeTicker({ game, startedAt }) {
+// `base` is the seconds total this run adds up to. It is resolved by the
+// CALLER from the live playtime file (not the registry) so ad-hoc runs that
+// share one id (see runAdHoc) never mix two apps' playtime.
+function startPlaytimeTicker({ game, startedAt, base }) {
const library = require('./library')
- const base = game.playSeconds || 0
const timer = setInterval(() => {
const counted = Math.max(0, Math.round((Date.now() - startedAt - GRACE_MS) / 1000))
library.writePlaySeconds(game.id, base + counted)
@@ -145,7 +147,10 @@ function runGame({ game, wine, systemWine, onExit }) {
child.on('error', reject)
child.unref()
const startedAt = Date.now()
- const stopTicker = startPlaytimeTicker({ game, startedAt })
+ // read the LIVE playtime file, not the (possibly shared/stale) registry
+ // value - ad-hoc "open with" runs share one id and must not mix playtime
+ const basePlaySeconds = require('./library').readPlaySeconds(game.id) ?? (game.playSeconds || 0)
+ const stopTicker = startPlaytimeTicker({ game, startedAt, base: basePlaySeconds })
// stamp "last played" once at start so it is correct even if we crash later
require('./library').updateGame(game.id, { lastPlayed: startedAt })
child.on('exit', (code, signal) => {
@@ -154,7 +159,7 @@ function runGame({ game, wine, systemWine, onExit }) {
const counted = Math.max(0, Math.round((Date.now() - startedAt - GRACE_MS) / 1000))
require('./library').updateGame(game.id, {
lastPlayed: startedAt,
- playSeconds: (game.playSeconds || 0) + counted
+ playSeconds: basePlaySeconds + counted
})
if (onExit) onExit(code, signal)
})
@@ -189,4 +194,14 @@ function runTool({ game, wine, tool, args, systemWine }) {
})
}
-module.exports = { buildEnv, runGame, runTool, parseArgs, latestLogPath }
+// Ad-hoc launch ("Open with PLWL"): the exact runGame pipeline, but with a
+// synthetic target under the shared `openwith` id - log and playtime files
+// live in files/data/appdata/openwith/ and no library entry is created.
+// `prefix` carries the picker's choice ('' = launcher default, resolved by
+// buildEnv); wine/systemWine are the already-resolved build objects.
+function runAdHoc({ openPath, wine, systemWine, prefix, onExit }) {
+ const game = require('./openwith').makeTarget(openPath, 'default', prefix || '')
+ return runGame({ game, wine, systemWine, onExit })
+}
+
+module.exports = { buildEnv, runGame, runTool, runAdHoc, parseArgs, latestLogPath }
diff --git a/tools/createshortcut.sh b/tools/createshortcut.sh
index 5eac756..54a0d29 100644
--- a/tools/createshortcut.sh
+++ b/tools/createshortcut.sh
@@ -24,16 +24,20 @@ if [ -f "$ICON_SRC" ]; then
fi
echo "2. Creating shortcut..."
+# MimeType + Exec %f: "Open with ..." in Dolphin/Nautilus lists PLWL for
+# Windows executables and hands the file path over as an argument (the
+# launcher then shows the wine/prefix picker).
mkdir -p "$APP_DIR"
cat > "$APP_DIR/olcxja.plwl.desktop" << EOF
[Desktop Entry]
Type=Application
Name=PLWL
Comment=Portable Linux Wine Launcher
-Exec="$EXE"
+Exec="$EXE" %f
Icon=olcxja.plwl
Terminal=false
Categories=Game;
+MimeType=application/x-ms-dos-executable;application/x-msi;application/x-msdownload;
EOF
chmod +x "$APP_DIR/olcxja.plwl.desktop"
command -v update-desktop-database >/dev/null 2>&1 && update-desktop-database "$APP_DIR" 2>/dev/null || true
diff --git a/tools/install.sh b/tools/install.sh
index 8dab12f..6d04b9b 100644
--- a/tools/install.sh
+++ b/tools/install.sh
@@ -40,15 +40,19 @@ if [ -f "$ICON_SRC" ]; then
fi
echo "3. Creating shortcut..."
+# MimeType + Exec %f: "Open with ..." in Dolphin/Nautilus lists PLWL for
+# Windows executables and hands the file path over as an argument (the
+# launcher then shows the wine/prefix picker).
cat > "$APP_DIR/olcxja.plwl.desktop" << EOF
[Desktop Entry]
Type=Application
Name=PLWL
Comment=Portable Linux Wine Launcher
-Exec="$EXE"
+Exec="$EXE" %f
Icon=olcxja.plwl
Terminal=false
Categories=Game;
+MimeType=application/x-ms-dos-executable;application/x-msi;application/x-msdownload;
EOF
chmod +x "$APP_DIR/olcxja.plwl.desktop"