a LOT sync fixes...

This commit is contained in:
olcxja 2026-10-01 17:12:53 +02:00
commit 806e173e43
14 changed files with 1073 additions and 240 deletions

View file

@ -6,20 +6,38 @@ const { DIRS, resolvePortablePath } = require('./paths')
const { newGame, newGameId, addGame } = require('./library')
const { extractIconFromExe } = require('./icons')
const { listPrefixes, prefixDriveRoot } = require('./prefixes')
const { rewireSymlinks } = require('./symlinks')
// Directories that typically hold installers/redistributables, not the game.
const SKIPPED_DIRS = new Set(['redist', 'directx', '_commonredist', 'support', 'dotnet', 'vc'])
// A game folder has to arrive as it was: symlinks are recreated (copyFile
// silently dropped them, so a linked asset or save folder vanished) and the
// permission bits are carried over (copyFile writes 0644, killing scripts and
// anything the game executes itself).
function copyRecursive(src, dst, onProgress) {
return fsp.readdir(src, { withFileTypes: true }).then(async entries => {
await fsp.mkdir(dst, { recursive: true })
for (const e of entries) {
const s = path.join(src, e.name)
const d = path.join(dst, e.name)
if (e.isDirectory()) {
if (e.isSymbolicLink()) {
let target = null
try {
target = await fsp.readlink(s)
} catch {}
if (!target) continue
try {
await fsp.symlink(target, d)
} catch {}
if (onProgress) onProgress(s)
} else if (e.isDirectory()) {
await copyRecursive(s, d, onProgress)
} else if (e.isFile()) {
await fsp.copyFile(s, d)
try {
await fsp.chmod(d, (await fsp.stat(s)).mode & 0o777)
} catch {}
if (onProgress) onProgress(s)
}
}
@ -47,6 +65,12 @@ async function importGame(srcDir, mode, onProgress) {
if (mode === 'copy') await copyRecursive(srcDir, dst, onProgress)
else await moveFolder(srcDir, dst, onProgress)
workdir = dst
// anything the game linked to INSIDE the launcher data (its own folder, an
// icon, a shared prefix file) becomes a relative link, so the imported app
// survives the launcher being moved - the same healing wine builds get
try {
await rewireSymlinks(dst, [DIRS.FILES])
} catch {}
}
const exePath = (await findDefaultExe(workdir)) || preExe
if (!exePath) {