only latest.log, better notification animation, better playtime updates
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53a02cc7da
commit
e082fedf19
4 changed files with 88 additions and 27 deletions
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@ -70,16 +70,37 @@ function setButtonIcons() {
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}
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}
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// Smoothly animate elements of `container` between their previous and new
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// positions after `mutate()` changes the layout (FLIP technique).
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function flipShift(container, mutate) {
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const entries = [...container.children].map(el => ({ el, top: el.getBoundingClientRect().top }))
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mutate()
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for (const { el, top } of entries) {
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if (!el.isConnected) continue
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const delta = top - el.getBoundingClientRect().top
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if (!delta) continue
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el.style.transition = 'none'
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el.style.transform = `translateY(${delta}px)`
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void el.offsetHeight // flush styles so the shift back animates
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el.style.transition = ''
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el.style.transform = ''
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}
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}
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function toast(message, kind) {
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const container = qs('#toasts')
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flipShift(container, () => {
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const el = document.createElement('div')
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el.className = 'toast' + (kind ? ' ' + kind : '')
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el.textContent = message
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qs('#toasts').appendChild(el)
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container.appendChild(el)
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requestAnimationFrame(() => requestAnimationFrame(() => el.classList.add('show')))
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setTimeout(() => {
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el.classList.add('hide')
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setTimeout(() => el.remove(), 300)
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// after the fade-out, free the slot with an animated shift instead of a jump
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setTimeout(() => flipShift(container, () => el.remove()), 300)
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}, 4000)
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})
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}
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function showModal(html) {
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@ -318,12 +339,12 @@ function renderLibrary() {
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card.querySelector('h3').textContent = game.name
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const playBtn = card.querySelector('[data-act=play]')
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const killBtn = card.querySelector('[data-act=kill]')
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const lastMeta = card.querySelectorAll('.meta')[1]
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const metas = card.querySelectorAll('.meta')
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const applyRunning = isRunning => {
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playBtn.style.display = isRunning ? 'none' : ''
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killBtn.style.display = isRunning ? '' : 'none'
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}
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runningCards.set(game.id, { applyRunning, lastMeta, game })
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runningCards.set(game.id, { applyRunning, lastMeta: metas[1], playtimeMeta: metas[2], game })
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window.plwl.gamesIsRunning(game.id).then(applyRunning)
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playBtn.onclick = () => playGame(game)
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killBtn.onclick = async () => {
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@ -373,10 +394,14 @@ async function refreshLibraryData() {
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for (const [id, entry] of runningCards) {
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entry.applyRunning(runningSet.has(id))
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const fresh = state.games.find(g => g.id === id)
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if (fresh && entry.lastMeta) {
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if (!fresh) continue
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if (entry.lastMeta) {
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const last = fresh.lastPlayed ? new Date(fresh.lastPlayed).toLocaleDateString() : t('library.never')
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entry.lastMeta.textContent = t('library.lastPlayed', last)
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}
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if (entry.playtimeMeta) {
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entry.playtimeMeta.textContent = t('library.playtime', fmtPlaytime(fresh.playSeconds || 0))
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}
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}
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}
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@ -384,6 +409,10 @@ function wireRealtime() {
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window.plwl.onGamesChanged(() => {
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if (state.currentView === 'library') refreshLibraryData()
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})
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// pick up live playtime/lastPlayed updates while a game is running
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setInterval(() => {
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if (state.currentView === 'library' && runningCards.size) refreshLibraryData()
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}, 15000)
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}
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async function startImportFlow() {
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@ -601,21 +601,21 @@ select {
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max-width: 24rem;
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box-shadow: 0 0.5rem 2rem rgba(0, 0, 0, 0.4);
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opacity: 0;
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transform: translateY(-1rem);
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transform: translateX(1.5rem);
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transition:
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opacity 0.2s ease,
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transform 0.25s var(--spring),
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transform 0.3s ease-out,
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background-color 0.15s ease;
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}
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.toast.error { border-color: var(--big-red); }
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.toast.success { border-color: var(--big-green); }
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.toast.show {
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opacity: 1;
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transform: translateY(0);
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transform: translateX(0);
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}
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.toast.hide {
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opacity: 0;
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transform: translateY(-0.5rem);
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transform: translateX(1rem);
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}
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.progress-row {
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@ -274,12 +274,12 @@ ipcMain.handle('shell:showItemInFolder', (e, p) => {
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})
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ipcMain.handle('games:getLogs', (e, id) => {
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const dir = path.join(DIRS.DATA, 'logs')
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let files = []
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const file = require('./runner').latestLogPath(id)
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try {
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files = require('fs').readdirSync(dir).filter(f => f.startsWith(id + '-')).sort()
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fs.accessSync(file)
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return [file]
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} catch {}
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return files.map(f => path.join(dir, f))
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return []
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})
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ipcMain.handle('games:kill', (e, id) => {
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@ -77,6 +77,38 @@ function parseArgs(args) {
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const GRACE_MS = 60000
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// Live playtime: update stats while the game is still running (not only on exit).
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function startPlaytimeTicker({ game, startedAt, onTick }) {
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const timer = setInterval(() => {
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const counted = Math.max(0, Math.round((Date.now() - startedAt - GRACE_MS) / 1000))
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require('./library').updateGame(game.id, {
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lastPlayed: startedAt,
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playSeconds: (game.playSeconds || 0) + counted
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})
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if (onTick) onTick()
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}, 30000)
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return () => clearInterval(timer)
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}
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function latestLogPath(gameId) {
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return path.join(DIRS.DATA, 'logs', `${gameId}-latest.log`)
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}
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function openLatestLog(gameId) {
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const logFile = latestLogPath(gameId)
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fs.mkdirSync(path.dirname(logFile), { recursive: true })
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// Keep only the latest run's log: truncate the file from the previous session
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// and clean up logs left by older versions (<id>-<timestamp>.log).
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try {
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for (const f of fs.readdirSync(path.dirname(logFile))) {
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if (f.startsWith(`${gameId}-`) && f.endsWith('.log') && f !== `${gameId}-latest.log`) {
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fs.rmSync(path.join(path.dirname(logFile), f), { force: true })
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}
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}
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} catch {}
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return fs.createWriteStream(logFile, { flags: 'w' })
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}
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function runGame({ game, wine, systemWine, onExit }) {
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const isProton = wine && wine.type === 'proton'
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const { env } = buildEnv({ game, wine })
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@ -107,20 +139,20 @@ function runGame({ game, wine, systemWine, onExit }) {
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} catch (err) {
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return reject(err)
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}
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const logFile = path.join(DIRS.DATA, 'logs', `${game.id}-${Date.now()}.log`)
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fs.mkdirSync(path.dirname(logFile), { recursive: true })
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const ws = fs.createWriteStream(logFile)
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const logFile = latestLogPath(game.id)
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const ws = openLatestLog(game.id)
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child.stdout.pipe(ws)
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child.stderr.pipe(ws)
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child.on('error', reject)
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child.unref()
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const startedAt = Date.now()
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const stopTicker = startPlaytimeTicker({ game, startedAt })
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child.on('exit', (code, signal) => {
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stopTicker()
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ws.end()
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const playedMs = Date.now() - startedAt
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const counted = playedMs > GRACE_MS ? Math.round((playedMs - GRACE_MS) / 1000) : 0
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const counted = Math.max(0, Math.round((Date.now() - startedAt - GRACE_MS) / 1000))
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require('./library').updateGame(game.id, {
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lastPlayed: Date.now(),
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lastPlayed: startedAt,
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playSeconds: (game.playSeconds || 0) + counted
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})
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if (onExit) onExit(code, signal)
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@ -156,4 +188,4 @@ function runTool({ game, wine, tool, args, systemWine }) {
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})
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}
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module.exports = { buildEnv, runGame, runTool, parseArgs }
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module.exports = { buildEnv, runGame, runTool, parseArgs, latestLogPath }
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