[EXPERIMENTAL] linux apps support

This commit is contained in:
olcxja 2026-10-06 20:54:16 +02:00
commit e7636afe3d
20 changed files with 1377 additions and 101 deletions

View file

@ -1,6 +1,6 @@
# PLWL — Portable Linux Wine Launcher
A portable launcher for Windows games and applications on Linux.
A portable launcher for Windows games and applications on Linux — and for native Linux apps, run with their own isolated home (bubblewrap when available).
## Portable layout
@ -9,7 +9,7 @@ Everything the launcher needs lives next to the executable:
```
./files/
wines/ imported Wine / Proton builds
wineprefixes/ wine prefixes
wineprefixes/ wine prefixes (a native Linux app's data lives in <prefix>/linux_pfx)
apps/ imported app folders (optional)
data/ launcher config (apps.json, settings.json)
translations/ translation files
@ -36,6 +36,26 @@ npm start
Besides copy/move/leave, an app can be imported **from a prefix**: nothing is copied — paths are stored relative to the prefix, so wine sees the app as installed on `C:\` (registry entries keep working). Plain prefixes (`drive_c` on top) and Proton ones (`pfx/`) both work. The app stays tied to that prefix; removing the entry never deletes prefix files. A prefix can be renamed later — the folder moves and everything stored relative follows. Edits wait for running apps: renaming/deleting a prefix in use (or moving the default away from an app without its own) is refused with the app to close first; deleting a prefix that still has apps is refused too. Imports recreate symlinks (relative when the target belongs to the launcher) and keep permissions, so an imported game runs straight away.
## Native Linux apps
The import dialog starts with a choice: **Windows app (Wine / Proton)** or **Linux app (native)** — after that both go through the same copy/move/leave steps.
The entry point is found automatically in the picked folder: an ELF binary or `.AppImage` (with the executable bit), or a `.desktop` entry whose `Exec=` points at one. Libraries (`lib/`, `share/`, …) are skipped, and the icon comes from the `.desktop` `Icon=`, an image next to the program, or the system theme.
A native app runs with its **own home folder**: `HOME`, `XDG_CONFIG_HOME`, `XDG_DATA_HOME`, `XDG_CACHE_HOME` and `XDG_STATE_HOME` point into `files/wineprefixes/<prefix>/linux_pfx/`, so config, cache and state land there instead of in your `~`. The prefix select in the app's config picks which one; **Open data folder** takes you to it. `linux_pfx` is machine-local — a LAN sync never pushes it and never deletes it.
When **bubblewrap** is installed *and* usable (PLWL probes it with a real run, not `which bwrap` — Ubuntu's AppArmor profile kills it even when it is installed), the app also gets its own namespaces: `/` is mounted read-only, so only **its home folder and its own app folder stay writable** — anything else fails with `EROFS`. The app folder is included on purpose: portable apps keep their logs and data next to themselves (Prism Launcher refuses to start otherwise). System trees are never handed out writable, not even when the app itself lives in one. Screens, audio (X11/Wayland, PulseAudio/PipeWire), gamepads and networking keep working. `XDG_RUNTIME_DIR` stays the host's, so the session bus is shared — the sandbox is not airtight, and the UI says so rather than pretending.
The redirected home starts with a **copy of your desktop preferences** — `kdeglobals`, the GTK 3/4 settings and `user-dirs.dirs` — so the app keeps your theme instead of falling back to its built-in light look. The copy keeps following your host as long as the app has not changed it: a theme change arrives on the next launch, and the moment the app writes its own version, PLWL never touches it again. Your own **fonts, icons, themes and colour schemes are not copied but mounted read-only** inside the sandbox and added to `XDG_DATA_DIRS`, so they follow the host live and nothing can be written back to your `~`.
Every prefix in the **Wine prefixes** tab has a **Reset Linux config** button: it deletes the desktop preferences PLWL copied in (and the hashes that track them), so the next app start seeds a clean copy from your system — the way back when an app has hijacked a seeded file with its own theme. App data in `linux_pfx` is never touched, and an app running from that prefix blocks the reset.
Imported trees get **normalised permissions**: every file gets the owner's `rwx` and an `x` mirrored from its `r`, because sources come from archives, FAT sticks or read-only backups where those bits are simply not there.
Some apps draw their window icon themselves, which Wayland does not allow — Minecraft (LWJGL 3.4+) is the known case: its taskbar icon turns into the generic Wayland one. The per-app **Force X11 (XWayland)** switch moves the app *and the programs it launches* back to X11, where the icon works again.
Per app you choose the **Isolation** policy: *Automatic* (bwrap when it works, plain run when it does not), *Off*, or *Required* (refuse to start instead of running unsandboxed). The backend actually used is always visible: a badge on the library card, a `[plwl] isolation: …` line in the app log, and a status card in Settings with **Check again**. When bwrap is missing, PLWL says so once instead of quietly launching without it.
## "Open with PLWL"
The desktop entry registers `.exe/.msi/.bat/.cmd/.lnk` in file managers. Opening one shows a popup to pick the **Wine/Proton build** and **prefix** for that run (defaults preselected, nothing imported). A second instance hands the path to the running one. App shortcuts work as **Open With** targets too: the app receives the file as the Windows path it would get on Windows — `C:\...` inside its prefix, `Z:\...` otherwise. A file handed to an already running app goes to that instance instead of a second tracked run.