fix double drive_c issues
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3e054dd9de
commit
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7 changed files with 73 additions and 33 deletions
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@ -5,7 +5,7 @@ const path = require('path')
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const { DIRS, resolvePortablePath } = require('./paths')
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const { newGame, newGameId, addGame } = require('./library')
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const { extractIconFromExe } = require('./icons')
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const { listPrefixes, prefixDriveRoot } = require('./prefixes')
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const { listPrefixes, prefixDriveRoots, isPrefixRoot } = require('./prefixes')
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const { rewireSymlinks } = require('./symlinks')
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const { copyTree, treeSize } = require('./fsutil')
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@ -22,6 +22,9 @@ function moveFolder(src, dst, onProgress) {
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}
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async function importGame(srcDir, mode, onProgress) {
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// a prefix (or its drive_c / pfx) is not an app folder: copy/move would take
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// the prefix's C: drive with it and leave the prefix gutted
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if (isPrefixRoot(srcDir)) return { ok: false, error: 'prefix-root' }
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const name = path.basename(srcDir)
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// Validate before touching the user's files: refuse an import without any
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// .exe (and don't half-move a folder we'd then have to roll back).
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@ -71,17 +74,23 @@ async function importGame(srcDir, mode, onProgress) {
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// normally into C:\...
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async function importGameFromPrefix(prefix, srcDir, onProgress) {
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if (!listPrefixes().prefixes.some(p => p.name === prefix)) return { ok: false, error: 'prefix-not-found' }
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// the folder must live inside the prefix's C: drive so the C:\ mapping
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// holds - drive_c sits at the prefix top for plain wine, under pfx/ for
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// Proton-managed prefixes
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const driveRoot = prefixDriveRoot(prefix)
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if (!driveRoot) return { ok: false, error: 'no-drive-c' }
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const rel = path.relative(driveRoot, srcDir)
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if (!rel || rel.startsWith('..') || path.isAbsolute(rel)) return { ok: false, error: 'outside-drive-c' }
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const preExe = await findDefaultExe(srcDir)
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// The folder must live inside one of the prefix's C: drives so the C:\
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// mapping holds - drive_c sits at the prefix top for plain wine, under pfx/
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// for Proton-managed prefixes, and a prefix used with BOTH kinds has both.
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// Every existing drive_c counts; the stored path keeps its drive_c segment
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// either way, so it resolves in the layout the app will run in.
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const driveRoots = prefixDriveRoots(prefix)
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if (!driveRoots.length) return { ok: false, error: 'no-drive-c' }
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const src = path.resolve(String(srcDir))
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const insideDrive = driveRoots.some(root => {
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const rel = path.relative(root, src)
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return rel && !rel.startsWith('..') && !path.isAbsolute(rel)
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})
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if (!insideDrive) return { ok: false, error: 'outside-drive-c' }
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const preExe = await findDefaultExe(src)
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if (!preExe) return { ok: false, error: 'no-exe-found' }
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const id = newGameId()
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const game = newGame({ id, name: path.basename(srcDir), exePath: preExe, workdir: srcDir, mode: 'prefix' })
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const game = newGame({ id, name: path.basename(src), exePath: preExe, workdir: src, mode: 'prefix' })
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game.importSource = 'prefix'
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game.prefix = prefix
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// exe picked automatically -> grab its icon right away; a missing icon is
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@ -260,11 +260,14 @@ function registerIpc({ getWindow, onGamesChanged }) {
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// shows up for wine as a regular C:\ install
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ipcMain.handle('games:pickPrefixFolder', async (e, prefix) => {
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// open the picker straight in the prefix's C: drive (plain wine: top
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// level, Proton: under pfx/)
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const driveC = prefixes.prefixDriveRoot(prefix)
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// level, Proton: under pfx/); a prefix used with BOTH kinds has two of
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// them, so it opens at the prefix folder - the only spot that keeps
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// drive_c and pfx/drive_c one click away
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const driveRoots = prefixes.prefixDriveRoots(prefix)
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const start = driveRoots.length === 1 ? driveRoots[0] : prefixes.prefixPath(prefix)
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const res = await dialog.showOpenDialog(getWindow(), {
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title: i18n.translate(library.loadSettings().language, 'import.pickPrefixFolder'),
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defaultPath: driveC || prefixes.prefixPath(prefix),
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defaultPath: start,
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properties: ['openDirectory']
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})
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return res.canceled || !res.filePaths[0] ? null : res.filePaths[0]
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@ -41,22 +41,39 @@ function prefixExists(name) {
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}
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}
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// Where the Windows C: drive of a prefix actually lives: plain wine keeps
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// it at the top (WINEPREFIX=<prefix>), Proton-managed prefixes nest it
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// under pfx/ (WINEPREFIX=<prefix>/pfx). system.reg marks the real prefix
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// root; a fresh prefix may not have it yet, so fall back to drive_c itself.
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function prefixDriveRoot(name) {
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// Every Windows C: drive a prefix has: plain wine keeps one at the top
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// (WINEPREFIX=<prefix>), Proton-managed prefixes nest one under pfx/
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// (WINEPREFIX=<prefix>/pfx). A prefix used with BOTH wine kinds has both,
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// and an import may come from either one - so callers that can accept
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// several get them all, top level first.
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function prefixDriveRoots(name) {
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const root = prefixPath(name)
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for (const pass of [true, false]) {
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for (const base of [root, path.join(root, 'pfx')]) {
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try {
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const driveC = path.join(base, 'drive_c')
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if (!fs.statSync(driveC).isDirectory()) continue
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if (!pass || fs.existsSync(path.join(base, 'system.reg'))) return driveC
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} catch {}
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}
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const found = []
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for (const base of [root, path.join(root, 'pfx')]) {
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try {
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const driveC = path.join(base, 'drive_c')
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if (fs.statSync(driveC).isDirectory()) found.push(driveC)
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} catch {}
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}
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return null
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return found
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}
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// True when a path IS one of a prefix's own roots: the prefix folder, its
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// pfx/ or either drive_c. A copy/move import of such a folder would move the
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// prefix's C: drive (or the whole prefix) into files/apps, gutting it - the
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// "import from a prefix" flow is the one that works in place. Both drive
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// layouts are checked literally, not through prefixDriveRoots(): a prefix used
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// with wine AND Proton has a drive_c each and BOTH are off limits.
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function isPrefixRoot(p) {
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if (!p) return false
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const abs = path.resolve(String(p))
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if (path.resolve(DIRS.PREFIXES) === abs) return true
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for (const entry of listPrefixes().prefixes) {
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const root = prefixPath(entry.name)
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if (abs === root || abs === path.join(root, 'pfx')) return true
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if (abs === path.join(root, 'drive_c') || abs === path.join(root, 'pfx', 'drive_c')) return true
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}
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return false
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}
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function createPrefix(name) {
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@ -136,4 +153,4 @@ function setDefaultPrefix(name) {
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return { ok: true }
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}
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module.exports = { listPrefixes, savePrefixes, createPrefix, deletePrefix, renamePrefix, setDefaultPrefix, prefixPath, prefixExists, prefixDriveRoot, healPrefix, MAIN }
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module.exports = { listPrefixes, savePrefixes, createPrefix, deletePrefix, renamePrefix, setDefaultPrefix, prefixPath, prefixExists, prefixDriveRoots, isPrefixRoot, healPrefix, MAIN }
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@ -95,8 +95,13 @@ function buildEnv({ game, wine }) {
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env.PROTON_LOG_DIR = path.join(DIRS.DATA, 'logs')
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fs.mkdirSync(env.PROTON_LOG_DIR, { recursive: true })
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linkPrefix(env.STEAM_COMPAT_DATA_PATH, prefixDir)
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// No silent fallback to a real directory: Proton would then set its prefix
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// up under files/data/compat/<id>/pfx, outside files/wineprefixes/ where
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// PLWL tracks it - rename, delete, the in-use guards and the LAN sync all
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// look at the launcher prefix, so its C: drive would be orphaned. Only a
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// missing path is refused; a populated one is linkPrefix's deliberate case.
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if (!fs.existsSync(env.STEAM_COMPAT_DATA_PATH)) {
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fs.mkdirSync(env.STEAM_COMPAT_DATA_PATH, { recursive: true })
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throw new Error('prefix-link-failed')
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}
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} else {
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// plain wine (system or imported build)
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