fix double drive_c issues
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3e054dd9de
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7 changed files with 73 additions and 33 deletions
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@ -5,7 +5,7 @@ const path = require('path')
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const { DIRS, resolvePortablePath } = require('./paths')
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const { newGame, newGameId, addGame } = require('./library')
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const { extractIconFromExe } = require('./icons')
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const { listPrefixes, prefixDriveRoot } = require('./prefixes')
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const { listPrefixes, prefixDriveRoots, isPrefixRoot } = require('./prefixes')
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const { rewireSymlinks } = require('./symlinks')
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const { copyTree, treeSize } = require('./fsutil')
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@ -22,6 +22,9 @@ function moveFolder(src, dst, onProgress) {
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}
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async function importGame(srcDir, mode, onProgress) {
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// a prefix (or its drive_c / pfx) is not an app folder: copy/move would take
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// the prefix's C: drive with it and leave the prefix gutted
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if (isPrefixRoot(srcDir)) return { ok: false, error: 'prefix-root' }
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const name = path.basename(srcDir)
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// Validate before touching the user's files: refuse an import without any
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// .exe (and don't half-move a folder we'd then have to roll back).
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@ -71,17 +74,23 @@ async function importGame(srcDir, mode, onProgress) {
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// normally into C:\...
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async function importGameFromPrefix(prefix, srcDir, onProgress) {
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if (!listPrefixes().prefixes.some(p => p.name === prefix)) return { ok: false, error: 'prefix-not-found' }
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// the folder must live inside the prefix's C: drive so the C:\ mapping
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// holds - drive_c sits at the prefix top for plain wine, under pfx/ for
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// Proton-managed prefixes
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const driveRoot = prefixDriveRoot(prefix)
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if (!driveRoot) return { ok: false, error: 'no-drive-c' }
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const rel = path.relative(driveRoot, srcDir)
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if (!rel || rel.startsWith('..') || path.isAbsolute(rel)) return { ok: false, error: 'outside-drive-c' }
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const preExe = await findDefaultExe(srcDir)
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// The folder must live inside one of the prefix's C: drives so the C:\
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// mapping holds - drive_c sits at the prefix top for plain wine, under pfx/
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// for Proton-managed prefixes, and a prefix used with BOTH kinds has both.
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// Every existing drive_c counts; the stored path keeps its drive_c segment
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// either way, so it resolves in the layout the app will run in.
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const driveRoots = prefixDriveRoots(prefix)
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if (!driveRoots.length) return { ok: false, error: 'no-drive-c' }
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const src = path.resolve(String(srcDir))
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const insideDrive = driveRoots.some(root => {
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const rel = path.relative(root, src)
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return rel && !rel.startsWith('..') && !path.isAbsolute(rel)
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})
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if (!insideDrive) return { ok: false, error: 'outside-drive-c' }
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const preExe = await findDefaultExe(src)
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if (!preExe) return { ok: false, error: 'no-exe-found' }
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const id = newGameId()
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const game = newGame({ id, name: path.basename(srcDir), exePath: preExe, workdir: srcDir, mode: 'prefix' })
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const game = newGame({ id, name: path.basename(src), exePath: preExe, workdir: src, mode: 'prefix' })
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game.importSource = 'prefix'
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game.prefix = prefix
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// exe picked automatically -> grab its icon right away; a missing icon is
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