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README.md
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README.md
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# PLWL
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# PLGL — Portable Linux Wine Launcher
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# Portable Linux Wine Launcher
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A portable launcher for Windows games and applications on Linux.
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## Portable layout
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Everything the launcher needs lives next to the executable:
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```
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./files/
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wines/ imported Wine / Proton builds
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wineprefixes/ wine prefixes
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apps/ imported app folders (optional)
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data/ launcher config (apps.json, settings.json)
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translations/ translation files
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```
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## Running
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```bash
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npm install
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npm start
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```
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## Wine & Proton support
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- **System Wine** — uses the `wine` binary from PATH.
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- **Imported builds** — drop any wine or Proton build into `files/wines/`. The folder may contain the build directly, or one level of nesting (zip-extracted layouts are detected automatically).
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- **Proton without Steam** — fully supported. Proton is invoked like Steam does it: `STEAM_COMPAT_CLIENT_INSTALL_PATH` points to a fake steam client folder, `STEAM_COMPAT_DATA_PATH` is a per-build compat folder, and the prefix lives at `<compat>/pfx` which PLGL links to its own prefix folder. No Steam installation required (GE builds work out of the box; for a few Valve builds that refuse to run without a client, PLGL fakes a minimal steam folder in `files/data/fake-steam`).
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## Translations
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All UI text comes from JSON files in `files/translations/`. The `data` object carries the language names; `texts` maps keys to strings, with `{0}`, `{1}` ... placeholders filled at runtime.
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