'use strict' const qs = s => document.querySelector(s) const qsa = s => [...document.querySelectorAll(s)] const runningCards = new Map() const state = { lang: 'en-us', texts: {}, langs: [], settings: null, wines: [], prefixes: { default: '', prefixes: [] }, games: [], currentGame: null, currentView: 'library' } function t(key, ...args) { let text = state.texts[key] ?? key args.forEach((v, i) => { text = String(text).split(`{${i}}`).join(String(v)) }) return text } const ICONS = { // app grid - the library view (games AND other Windows apps) library: () => '', // stacked layers - wine prefixes stacked on top of each other prefixes: () => '', // wine glass - wine/proton runners wines: () => '', settings: () => '', // arrow into a tray - import config: () => '', folder: () => '', trash: () => '', terminal: () => '', logs: () => '', star: () => '', download: () => '', chevronDown: () => '' } function applyI18n() { qsa('[data-t]').forEach(el => { el.textContent = t(el.dataset.t) }) qsa('[data-ph]').forEach(el => { el.placeholder = t(el.dataset.ph) }) qsa('custom-select').forEach(el => { if (el.refresh) el.refresh() }) document.title = t('app.title') } function setButtonIcons() { const map = { 'nav-library': ICONS.library(), 'nav-prefixes': ICONS.prefixes(), 'nav-wines': ICONS.wines(), 'nav-settings': ICONS.settings() } for (const [id, svg] of Object.entries(map)) { const el = document.getElementById(id) const btn = el && el.querySelector('button') if (btn) btn.innerHTML = svg } } // Smoothly animate elements of `container` between their previous and new // positions after `mutate()` changes the layout (FLIP technique). function flipShift(container, mutate) { const entries = [...container.children].map(el => ({ el, top: el.getBoundingClientRect().top })) mutate() for (const { el, top } of entries) { if (!el.isConnected) continue const delta = top - el.getBoundingClientRect().top if (!delta) continue el.style.transition = 'none' el.style.transform = `translateY(${delta}px)` void el.offsetHeight // flush styles so the shift back animates el.style.transition = '' el.style.transform = '' } } function toast(message, kind) { const container = qs('#toasts') flipShift(container, () => { const el = document.createElement('div') el.className = 'toast' + (kind ? ' ' + kind : '') el.textContent = message container.appendChild(el) requestAnimationFrame(() => requestAnimationFrame(() => el.classList.add('show'))) setTimeout(() => { el.classList.add('hide') // after the fade-out, free the slot with an animated shift instead of a jump setTimeout(() => flipShift(container, () => el.remove()), 300) }, 4000) }) } // The teardown of a closing modal is delayed (for the fade-out) - an // eagerly armed timer must never kill a modal opened in the meantime (e.g. // import mode -> prefix picker happens within milliseconds), so showModal // cancels any pending teardown and clears the closing state. let modalTeardownTimer = null function showModal(html) { if (modalTeardownTimer) { clearTimeout(modalTeardownTimer) modalTeardownTimer = null } const overlay = qs('#modal-overlay') const modal = qs('#modal') modal.classList.remove('closing') qs('#modal').innerHTML = html overlay.style.display = 'flex' requestAnimationFrame(() => requestAnimationFrame(() => overlay.classList.add('show'))) return qs('#modal') } function closeModal() { const overlay = qs('#modal-overlay') const modal = qs('#modal') if (overlay.style.display === 'none') return modal.classList.add('closing') overlay.classList.remove('show') if (modalTeardownTimer) clearTimeout(modalTeardownTimer) modalTeardownTimer = setTimeout(() => { modalTeardownTimer = null overlay.style.display = 'none' modal.classList.remove('closing') modal.innerHTML = '' }, 160) } function confirmModal(message, okLabel) { return new Promise(resolve => { const modal = showModal(`

${t('dialog.confirm')}

${message}

`) modal.querySelector('#modal-cancel').onclick = () => { closeModal() resolve(false) } modal.querySelector('#modal-ok').onclick = () => { closeModal() resolve(true) } }) } class CustomSelect { constructor(host, options, value, onChange) { this.host = host this.options = options this.value = value this.onChange = onChange this.disabled = false this.render() if (!this.host.dataset.wired) { this.wire() this.host.dataset.wired = '1' } } setDisabled(v) { this.disabled = !!v this.host.classList.toggle('disabled', this.disabled) } render() { const selected = this.options.find(o => o.value === this.value) this.host.classList.add('custom-select') this.host.dataset.value = this.value ?? '' this.host.innerHTML = `
${ICONS.chevronDown()}
` this.host.querySelector('.custom-select-value span').textContent = selected ? selected.label : '' const box = this.host.querySelector('.custom-select-options') for (const opt of this.options) { const btn = document.createElement('button') btn.type = 'button' btn.className = 'custom-select-option' + (opt.value === this.value ? ' selected' : '') btn.textContent = opt.label btn.onclick = e => { e.stopPropagation() this.setValue(opt.value) this.close() } box.appendChild(btn) } this.host.refresh = () => { const sel = this.options.find(o => o.value === this.value) this.host.querySelector('.custom-select-value span').textContent = sel ? sel.label : '' const btns = box.querySelectorAll('.custom-select-option') this.options.forEach((opt, i) => { btns[i].textContent = opt.label btns[i].classList.toggle('selected', opt.value === this.value) }) } } wire() { this.host.onclick = e => { if (e.target.closest('.custom-select-option')) return e.stopPropagation() this.toggle() } document.addEventListener('click', () => this.close()) } toggle() { if (this.disabled) return const wasOpen = this.host.classList.contains('open') CustomSelect.closeAll() if (!wasOpen) this.host.classList.add('open') } close() { this.host.classList.remove('open') } setValue(v) { this.value = v this.host.dataset.value = v ?? '' this.render() if (this.onChange) this.onChange(v) } update(options, value) { this.options = options if (value !== undefined) this.value = value this.host.dataset.value = this.value ?? '' this.render() } static closeAll() { qsa('.custom-select.open').forEach(el => el.classList.remove('open')) } } const selects = {} const NAV_PARENT = { gameconfig: 'library' } function showView(name) { state.currentView = name qsa('.view').forEach(v => v.classList.remove('active')) const view = qs('#view-' + name) if (view) view.classList.add('active') const navName = NAV_PARENT[name] || name qsa('sidebarelement').forEach(el => el.classList.remove('active')) const nav = qs('#nav-' + navName) if (nav) nav.classList.add('active') if (name === 'library') renderLibrary() if (name === 'prefixes') renderPrefixes() if (name === 'wines') renderWines() if (name === 'settings') renderSettings() } async function loadAll() { const [langs, settings, wines, prefixes, games] = await Promise.all([ window.plwl.i18nList(), window.plwl.settingsGet(), window.plwl.winesList(), window.plwl.prefixesList(), window.plwl.gamesList() ]) state.langs = langs state.settings = settings state.wines = wines state.prefixes = prefixes state.games = games state.lang = settings.language || 'en-us' await loadLangTexts(state.lang) } async function loadLangTexts(code) { const lang = await window.plwl.i18nGet(code) if (lang && lang.texts) { state.texts = lang.texts state.lang = code } } function wineLabel(id) { const w = state.wines.find(w => w.id === id) return w ? w.label : (id === 'system' ? t('wines.system') : id) } function iconUrl(id) { return `plwl-icon://${encodeURIComponent(id)}/icon` } // Paths of imported (copy/move) apps live inside FILES/ and are stored // relative to it in the registry (portable mode) - show them prefixed with // files/ instead of the absolute install location. External (leave) apps // keep their absolute path. function displayPath(p) { if (!p) return '' const files = window.plwl.FILES_DIR if (files && p.startsWith(files + '/')) return 'files/' + p.slice(files.length + 1) return p } // Inverse of displayPath for input fields: accept a files/-prefixed (or bare, // FILES-relative) path and resolve it to an absolute one. function absPathInput(v) { if (!v) return v const files = window.plwl.FILES_DIR if (!files) return v if (v.startsWith('files/')) return files + '/' + v.slice(6) if (!v.includes('/') && !v.startsWith('.')) return files + '/' + v return v } // Prefix-imported apps: show paths the way wine sees them - relative to the // prefix ("pfx/drive_c/..." or "drive_c/...") instead of the long // files/wineprefixes//... form. function displayGamePath(p, game) { if (game && game.importSource === 'prefix' && game.prefix) { const files = window.plwl.FILES_DIR const base = files ? files + '/wineprefixes/' + game.prefix + '/' : '' if (base && p && p.startsWith(base)) return p.slice(base.length) } return displayPath(p) } // Inverse of displayGamePath: accept a prefix-relative (drive_c/... or // pfx/drive_c/...) path and resolve it under the game's prefix; anything // else falls through to the normal FILES/absolute handling. function absGamePathInput(v, game) { if (game && game.importSource === 'prefix' && game.prefix && /^(pfx\/)?drive_c([\/]|$)/i.test(v || '')) { const files = window.plwl.FILES_DIR if (files) return files + '/wineprefixes/' + game.prefix + '/' + v } return absPathInput(v) } function fmtPlaytime(seconds) { const s = Math.round(seconds || 0) if (s < 60) return t('library.playtimeSeconds', s) const h = Math.floor(s / 3600) const m = Math.floor((s % 3600) / 60) if (h > 0) return t('library.playtimeHM', h, m) return t('library.playtimeMin', m) } async function attachCardIcon(card, game) { // placeholder first so every card has a stable icon slot; swapped for the // real icon once it loads - games without one just keep the placeholder const ph = document.createElement('div') ph.className = 'game-icon placeholder' card.prepend(ph) const p = await window.plwl.gamesIconPath(game.id) if (!p) return const img = document.createElement('img') img.className = 'game-icon' img.alt = '' img.onerror = () => img.remove() // placeholder stays visible img.onload = () => { ph.remove() card.prepend(img) } img.src = iconUrl(game.id) if (img.complete && img.naturalWidth > 0) img.onload() } function renderLibrary() { const list = qs('#game-list') list.innerHTML = '' runningCards.clear() qs('#library-empty').style.display = state.games.length ? 'none' : 'flex' state.games.forEach((game, idx) => { const card = document.createElement('div') card.className = 'game-card' card.style.animationDelay = `${idx * 0.04}s` const portable = game.mode === 'copy' || game.mode === 'move' const inPrefix = game.importSource === 'prefix' const sourceBadge = inPrefix ? `${t('library.inPrefix')}${game.prefix ? ' ยท ' + game.prefix : ''}` : `${portable ? t('library.portable') : t('library.external')}` const last = game.lastPlayed ? new Date(game.lastPlayed).toLocaleDateString() : t('library.never') card.innerHTML = `

${sourceBadge} ${wineLabel(game.wine)}
${t('library.lastPlayed', last)}
${t('library.playtime', fmtPlaytime(game.playSeconds || 0))}
` card.querySelector('h3').textContent = game.name const playBtn = card.querySelector('[data-act=play]') const killBtn = card.querySelector('[data-act=kill]') const metas = card.querySelectorAll('.meta') const applyRunning = isRunning => { playBtn.style.display = isRunning ? 'none' : '' killBtn.style.display = isRunning ? '' : 'none' } runningCards.set(game.id, { applyRunning, lastMeta: metas[1], playtimeMeta: metas[2], game }) window.plwl.gamesIsRunning(game.id).then(applyRunning) playBtn.onclick = () => playGame(game) killBtn.onclick = async () => { await window.plwl.gamesKill(game.id) applyRunning(false) } card.querySelector('[data-act=config]').onclick = () => openGameConfig(game.id) card.querySelector('[data-act=folder]').onclick = () => window.plwl.shellOpenPath(game.workdir) card.querySelector('[data-act=logs]').onclick = async () => { const logs = await window.plwl.gamesGetLogs(game.id) if (logs.length) window.plwl.shellShowItemInFolder(logs[logs.length - 1]) else toast(t('library.viewLogs')) } card.querySelector('[data-act=remove]').onclick = async () => { const note = game.mode === 'copy' || game.mode === 'move' ? t('library.removeFilesNote') : (inPrefix ? t('library.removePrefixNote') : '') const ok = await confirmModal(t('library.removeConfirm', game.name, note), t('library.remove')) if (!ok) return await window.plwl.gamesRemove(game.id) toast(t('toast.gameRemoved', game.name), 'success') state.games = await window.plwl.gamesList() renderLibrary() } list.appendChild(card) attachCardIcon(card, game) }) } async function playGame(game) { const res = await window.plwl.gamesRun(game.id) if (res.ok) { const entry = runningCards.get(game.id) if (entry) entry.applyRunning(true) toast(t('toast.started', game.name), 'success') } else if (res.error === 'already-running') { const entry = runningCards.get(game.id) if (entry) entry.applyRunning(true) toast(t('library.running'), 'error') } else { toast(t('toast.startFailed', game.name, res.error || ''), 'error') } } async function refreshLibraryData() { state.games = await window.plwl.gamesList() const runningList = await window.plwl.gamesListRunning() const runningSet = new Set(runningList) for (const [id, entry] of runningCards) { entry.applyRunning(runningSet.has(id)) const fresh = state.games.find(g => g.id === id) if (!fresh) continue if (entry.lastMeta) { const last = fresh.lastPlayed ? new Date(fresh.lastPlayed).toLocaleDateString() : t('library.never') entry.lastMeta.textContent = t('library.lastPlayed', last) } if (entry.playtimeMeta) { entry.playtimeMeta.textContent = t('library.playtime', fmtPlaytime(fresh.playSeconds || 0)) } } } function wireRealtime() { window.plwl.onGamesChanged(() => { if (state.currentView === 'library') refreshLibraryData() }) // pick up live playtime/lastPlayed updates while a game is running setInterval(() => { if (state.currentView === 'library' && runningCards.size) refreshLibraryData() }, 15000) } async function startImportFlow() { const modal = showModal(`

${t('library.import')}

${t('import.question')}

`) modal.querySelector('#modal-cancel').onclick = closeModal modal.querySelectorAll('[data-mode]').forEach(btn => { btn.onclick = async () => { const mode = btn.dataset.mode closeModal() if (mode === 'prefix') return startPrefixImportFlow() const srcDir = await window.plwl.gamesPickFolder() if (!srcDir) return await doImport(srcDir, mode) } }) } // Import from a wine prefix, step 1: pick WHICH prefix - the app folder must // live inside one so its paths can stay prefix-relative (wine then sees it as // a regular C:\ install). async function startPrefixImportFlow() { try { state.prefixes = await window.plwl.prefixesList() } catch (err) { toast(t('import.failed', (err && err.message) || String(err)), 'error') return } const modal = showModal(`

${t('import.prefix.title')}

${t('import.prefix.hint')}

`) modal.querySelector('#modal-cancel').onclick = closeModal const choices = modal.querySelector('#prefix-choices') if (!state.prefixes.prefixes.length) { const p = document.createElement('p') p.className = 'subtitle' p.textContent = t('prefixes.empty') choices.replaceWith(p) return } for (const p of state.prefixes.prefixes) { const btn = document.createElement('button') btn.className = 'button' btn.textContent = p.name + (p.name === state.prefixes.default ? ` (${t('prefixes.default')})` : '') btn.onclick = async () => { const prefix = p.name closeModal() const srcDir = await window.plwl.gamesPickPrefixFolder(prefix) if (!srcDir) return await doPrefixImport(prefix, srcDir) } choices.appendChild(btn) } } async function doImport(srcDir, mode) { const name = srcDir.split('/').filter(Boolean).pop() const modal = showModal(`

${t('import.progress', name)}

`) let count = 0 window.plwl.onImportProgress(() => { count++ const status = modal.querySelector('#import-status') if (status) status.textContent = t('import.fileDone', count) }) try { const game = await window.plwl.gamesImport(srcDir, mode) closeModal() if (!game || game.ok === false) { const raw = (game && game.error) || '' const errText = raw === 'no-exe-found' ? t('import.noExe') : (raw || 'unknown error') toast(t('import.failed', errText), 'error') return } state.games = await window.plwl.gamesList() renderLibrary() toast(t('toast.importDone', game.name), 'success') await openGameConfig(game.id) } catch (err) { closeModal() toast(t('import.failed', (err && err.message) || String(err)), 'error') } } // --- "Open with PLWL" (file manager -> Open With -> PLWL) ----------------------- const openwithTexts = {} function ot(key, ...args) { let text = openwithTexts[key] ?? t(key) args.forEach((v, i) => { text = String(text).split(`{${i}}`).join(String(v)) }) return text } async function loadOpenwithTexts() { try { Object.assign(openwithTexts, await window.plwl.openwithTexts(state.lang)) } catch {} } function isWindowsExecutable(p) { return /\.(exe|msi|bat|cmd|lnk)$/i.test(p || '') } // The popup: wine version + prefix selects defaulting to the LAUNCHER's // defaults (settings.defaultWine / prefixes.default), like the per-app // config's "Default (...)" options - just without importing anything. async function showOpenWithModal(openPath) { // always fresh: wines/prefixes/default can change while the launcher sits // in the tray try { const [wines, prefixes, settings] = await Promise.all([ window.plwl.winesList(), window.plwl.prefixesList(), window.plwl.settingsGet() ]) state.wines = wines state.prefixes = prefixes state.settings = settings } catch {} const modal = showModal(`

${ot('openwith.title')}

${ot('openwith.file')}:

`) modal.querySelector('#ow-file').textContent = openPath modal.querySelector('#ow-file').title = openPath const missing = !window.plwl.fileExists(openPath) || !isWindowsExecutable(openPath) modal.querySelector('#ow-missing').style.display = missing ? '' : 'none' const defWine = (state.settings && state.settings.defaultWine) || 'system' const defPrefix = state.prefixes.default || '' const wineOpts = [ { value: 'default', label: ot('openwith.wineDefault', wineLabel(defWine)) }, ...state.wines.map(w => ({ value: w.id, label: w.label })) ] const prefixOpts = [ { value: '', label: ot('openwith.prefixDefault', defPrefix || 'Main') }, ...state.prefixes.prefixes.filter(p => p.name !== defPrefix).map(p => ({ value: p.name, label: p.name })) ] new CustomSelect(modal.querySelector('#ow-wine'), wineOpts, 'default') new CustomSelect(modal.querySelector('#ow-prefix'), prefixOpts, '') modal.querySelector('#ow-cancel').onclick = closeModal modal.querySelector('#ow-run').onclick = async () => { if (missing) { closeModal() return } const runBtn = modal.querySelector('#ow-run') runBtn.disabled = true const res = await window.plwl.openwithRun({ openPath, wine: modal.querySelector('#ow-wine').dataset.value || 'default', prefix: modal.querySelector('#ow-prefix').dataset.value || '' }) closeModal() if (res.ok) { toast(t('toast.started', window.plwl.basename(openPath)), 'success') } else { const raw = res.error === 'file-missing' ? ot('openwith.fileMissing') : (res.error === 'not-windows' ? ot('openwith.notWindows') : (res.error || '')) toast(ot('openwith.startFailed', window.plwl.basename(openPath), raw), 'error') } } } // Entry point: the main process hands over a file opened through PLWL // (boot argv or a second-instance handoff). async function handleOpenWith(openPath) { if (!openPath) return await loadOpenwithTexts() showOpenWithModal(openPath) } function wireOpenWith() { // Both delivery paths (live handoff and the boot queue) converge on // openwithTake(): the main-process slot is drained exactly when a popup // shows, so a reloaded window can never resurrect an old popup and two // quick handoffs collapse into one (the newest file wins). window.plwl.onOpenWith(() => window.plwl.openwithTake().then(handleOpenWith)) // file queued before the window existed (boot handoff): pick it up once window.plwl.openwithTake().then(handleOpenWith) } // Import from a prefix, step 2: register the app in place - nothing is // copied, paths stay prefix-relative. async function doPrefixImport(prefix, srcDir) { const name = srcDir.split('/').filter(Boolean).pop() const modal = showModal(`

${t('import.progress', name)}

`) try { const game = await window.plwl.gamesImportFromPrefix(prefix, srcDir) closeModal() if (!game || game.ok === false) { const raw = (game && game.error) || '' const errText = raw === 'no-exe-found' ? t('import.noExe') : raw === 'no-drive-c' ? t('import.prefix.noDriveC') : t('import.prefix.outside') toast(t('import.failed', errText), 'error') return } state.games = await window.plwl.gamesList() renderLibrary() toast(t('toast.importDone', game.name), 'success') await openGameConfig(game.id) } catch (err) { closeModal() toast(t('import.failed', (err && err.message) || String(err)), 'error') } } function renderPrefixes() { const list = qs('#prefix-list') list.innerHTML = '' const defs = state.prefixes if (!defs.prefixes.length) { const empty = document.createElement('p') empty.className = 'subtitle' empty.textContent = t('prefixes.empty') list.appendChild(empty) return } for (const p of defs.prefixes) { const locked = !!p.locked || p.name === 'Main' const row = document.createElement('div') row.className = 'list-row' row.innerHTML = `
${p.name === defs.default ? `${t('prefixes.default')}` : ''}
` row.querySelector('.title').textContent = p.name const defBtn = row.querySelector('[data-act=default]') defBtn.textContent = t('prefixes.makeDefault') defBtn.onclick = async () => { const res = await window.plwl.prefixesSetDefault(p.name) if (res && res.ok !== false) toast(t('toast.prefixDefault', p.name), 'success') state.prefixes = await window.plwl.prefixesList() renderPrefixes() } const delBtn = row.querySelector('[data-act=delete]') delBtn.innerHTML = `${ICONS.trash()}${t('prefixes.delete')}` delBtn.onclick = async () => { const ok = await confirmModal(t('prefixes.deleteConfirm', p.name), t('prefixes.delete')) if (!ok) return const res = await window.plwl.prefixesDelete(p.name) if (res.ok) toast(t('toast.prefixDeleted', p.name), 'success') else if (res.error === 'isMain') toast(t('prefixes.mainLocked'), 'error') else toast(t('toast.prefixDeleteFailed', p.name), 'error') state.prefixes = await window.plwl.prefixesList() renderPrefixes() } list.appendChild(row) } } function renderWines() { const list = qs('#wine-list') list.innerHTML = '' const defaultWine = (state.settings && state.settings.defaultWine) || 'system' if (!state.wines.length) { const empty = document.createElement('p') empty.className = 'subtitle' empty.textContent = t('wines.empty') list.appendChild(empty) } for (const w of state.wines) { const isDefault = w.id === defaultWine const row = document.createElement('div') row.className = 'list-row' const typeBadge = w.type === 'proton' ? t('wines.type.proton') : (w.type === 'system' ? t('wines.type.system') : t('wines.type.wine')) row.innerHTML = `
${isDefault ? `${t('wines.default')}` : ''} ${typeBadge} ${w.version ? `${w.version}` : ''}
${w.id !== 'system' ? `` : ''}
` row.querySelector('.title').textContent = w.label row.querySelector('.sub').textContent = displayPath(w.path) || t('wines.systemHint') row.querySelector('.sub').title = row.querySelector('.sub').textContent const defBtn = row.querySelector('[data-act=default]') defBtn.textContent = t('wines.makeDefault') defBtn.onclick = async () => { const res = await window.plwl.winesSetDefault(w.id) if (res && res.ok) { state.settings = await window.plwl.settingsGet() toast(t('wines.defaultSet', w.label), 'success') } renderWines() } const delBtn = row.querySelector('[data-act=delete]') if (delBtn) { delBtn.innerHTML = `${ICONS.trash()}${t('wines.delete')}` delBtn.onclick = async () => { const ok = await confirmModal(t('wines.deleteConfirm', w.label), t('wines.delete')) if (!ok) return const res = await window.plwl.winesDelete(w.id) if (res.ok) { toast(t('wines.deleted', w.label), 'success') state.wines = await window.plwl.winesList() state.settings = await window.plwl.settingsGet() } else if (res.error === 'isSystem') { toast(t('wines.systemLocked'), 'error') } renderWines() } } list.appendChild(row) } } function renderSettings() { if (!selects['set-language']) { selects['set-language'] = new CustomSelect(qs('#set-language'), [], state.lang) selects['set-wine'] = new CustomSelect(qs('#set-wine'), [], 'system') selects['set-prefix'] = new CustomSelect(qs('#set-prefix'), [], '') } selects['set-language'].update(state.langs.map(l => ({ value: l.code, label: l.nameSelf })), state.lang) selects['set-wine'].update(state.wines.map(w => ({ value: w.id, label: w.label })), state.settings.defaultWine || 'system') selects['set-prefix'].update(state.prefixes.prefixes.map(p => ({ value: p.name, label: p.name })), state.prefixes.default) qs('#set-closetotray').checked = state.settings.closeToTray !== false } async function saveSettings() { state.settings = await window.plwl.settingsSet({ language: selects['set-language'].value, defaultWine: selects['set-wine'].value, closeToTray: qs('#set-closetotray').checked }) await window.plwl.prefixesSetDefault(selects['set-prefix'].value || state.prefixes.default) state.prefixes = await window.plwl.prefixesList() const lang = selects['set-language'].value if (lang !== state.lang) { await loadLangTexts(lang) applyI18n() } toast(t('settings.saved'), 'success') if (state.currentView === 'settings') renderSettings() } function renderWineOptions(selectId, selected) { const defaultWine = (state.settings && state.settings.defaultWine) || 'system' const defLabel = wineLabel(defaultWine) const opts = [ { value: 'default', label: t('config.wineDefault', defLabel) }, ...state.wines.map(w => ({ value: w.id, label: w.label })) ] const value = !selected || selected === 'default' ? 'default' : selected if (!selects[selectId]) selects[selectId] = new CustomSelect(qs('#' + selectId), opts, value) else selects[selectId].update(opts, value) } function renderPrefixOptions(selectId, selected) { const defs = state.prefixes const opts = [ { value: '', label: t('config.prefixDefault', defs.default) }, ...defs.prefixes.filter(p => p.name !== defs.default).map(p => ({ value: p.name, label: p.name })) ] // prefix imports pin their prefix even when it IS the default (which the // list above omits) - keep it visible instead of a blank select if (selected && !opts.some(o => o.value === selected)) opts.push({ value: selected, label: selected }) if (!selects[selectId]) selects[selectId] = new CustomSelect(qs('#' + selectId), opts, selected || '') else selects[selectId].update(opts, selected || '') } async function refreshConfigIcon() { const game = state.currentGame if (!game) return const p = await window.plwl.gamesIconPath(game.id) const img = qs('#gc-icon') const ph = qs('#gc-icon-placeholder') img.onerror = () => { img.style.display = 'none' img.removeAttribute('src') ph.style.display = 'flex' } if (p) { img.onload = () => { img.style.display = '' ph.style.display = 'none' } img.src = iconUrl(game.id) + '?t=' + Date.now() if (img.complete && img.naturalWidth > 0) img.onload() } else { img.style.display = 'none' img.removeAttribute('src') ph.style.display = 'flex' } } async function openGameConfig(id) { const game = state.games.find(g => g.id === id) if (!game) return state.currentGame = JSON.parse(JSON.stringify(game)) showView('gameconfig') qs('#gc-title').textContent = game.name qs('#gc-name').value = game.name refreshConfigIcon() qs('#gc-exe').value = displayGamePath(game.exePath, game) qs('#gc-workdir').value = displayGamePath(game.workdir, game) qs('#gc-args').value = game.args || '' qs('#gc-env').value = Object.entries(game.env || {}).map(([k, v]) => `${k}=${v}`).join('\n') renderWineOptions('gc-wine', game.wine) renderPrefixOptions('gc-prefix', game.prefix) // apps imported from a prefix are pinned to it (their paths are prefix- // relative) - the select is locked, not just corrected on save const prefixLocked = game.importSource === 'prefix' selects['gc-prefix'].setDisabled(prefixLocked) const lockHint = qs('#gc-prefix-lock-hint') if (lockHint) lockHint.style.display = prefixLocked ? '' : 'none' renderOverrides(game.dllOverrides || []) renderTools() } async function createAppShortcut() { const game = state.currentGame if (!game) return const res = await window.plwl.gamesCreateShortcut(game.id) if (res && res.ok) { toast(t('config.shortcutCreated', game.name), 'success') } else { toast(t('config.shortcutFailed') + ': ' + ((res && res.error) || ''), 'error') } } function renderOverrides(overrides) { const box = qs('#gc-overrides') box.innerHTML = '' for (const o of overrides) { box.appendChild(buildOverrideRow(o)) } } const OVERRIDE_OPTIONS = [ { value: 'native', label: 'native' }, { value: 'builtin', label: 'builtin' }, { value: 'native,builtin', label: 'native,builtin' }, { value: 'builtin,native', label: 'builtin,native' }, { value: '', label: 'disabled' } ] function buildOverrideRow(o) { const row = document.createElement('div') row.className = 'override-row' row.innerHTML = ` ` row.querySelector('.dll').value = o.dll || '' const selectHost = document.createElement('span') new CustomSelect(selectHost, OVERRIDE_OPTIONS, o.setting || 'native') row.insertBefore(selectHost, row.querySelector('[data-act=del]')) row.querySelector('[data-act=del]').onclick = () => row.remove() return row } function addOverrideRow() { qs('#gc-overrides').appendChild(buildOverrideRow({ dll: '', setting: 'native' })) const rows = qsa('#gc-overrides .override-row') rows[rows.length - 1].querySelector('.dll').focus() } function readOverrides() { return qsa('#gc-overrides .override-row').map(row => ({ dll: row.querySelector('.dll').value.trim(), setting: row.querySelector('.custom-select').dataset.value ?? 'native' })).filter(o => o.dll) } async function saveGameConfig() { const game = state.currentGame if (!game) return const env = {} qs('#gc-env').value.split('\n').forEach(line => { const idx = line.indexOf('=') if (idx > 0) env[line.slice(0, idx).trim()] = line.slice(idx + 1).trim() }) // prefix imports keep their paths relative to the prefix they were // imported from - pointing them at another prefix would silently break // exePath/workdir, so the original prefix stays locked. Other edits in // the same save are kept; only the prefix snaps back (with a hint). let prefixLockedHint = false let prefix = selects['gc-prefix'].value if (game.importSource === 'prefix') { if (prefix !== game.prefix) { prefixLockedHint = true renderPrefixOptions('gc-prefix', game.prefix) } prefix = game.prefix } const patch = { name: qs('#gc-name').value.trim() || game.name, exePath: absGamePathInput(qs('#gc-exe').value.trim(), game), workdir: absGamePathInput(qs('#gc-workdir').value.trim(), game), args: qs('#gc-args').value, wine: selects['gc-wine'].value, prefix, env, dllOverrides: readOverrides() } await window.plwl.gamesUpdate(game.id, patch) state.games = await window.plwl.gamesList() toast(t('config.saved'), 'success') if (prefixLockedHint) toast(t('config.prefixLocked'), 'error') if (state.currentView === 'gameconfig') { state.currentGame = { ...state.currentGame, ...patch } qs('#gc-title').textContent = patch.name } } function renderTools() { const grid = qs('#gc-tools') grid.innerHTML = '' const tools = ['winecfg', 'regedit', 'taskmgr', 'cmd', 'control', 'eject'] for (const tool of tools) { const btn = document.createElement('button') btn.className = 'button small' btn.innerHTML = `${ICONS.terminal()}${tool}` btn.onclick = async () => { const game = state.currentGame const res = await window.plwl.gamesRunTool(game.id, tool, '') if (res.ok) toast(t('toast.started', tool)) else toast(t('toast.startFailed', tool, res.error || ''), 'error') } grid.appendChild(btn) } } async function runCustomTool() { const input = qs('#gc-custom-tool').value.trim() if (!input) return const [tool, ...rest] = input.split(/\s+/) const game = state.currentGame const res = await window.plwl.gamesRunTool(game.id, tool, rest.join(' ')) if (res.ok) toast(t('toast.started', tool)) else toast(t('toast.startFailed', tool, res.error || ''), 'error') } function wireEvents() { qsa('[data-nav]').forEach(btn => { btn.addEventListener('click', () => showView(btn.dataset.nav)) }) qs('#btn-import-top').addEventListener('click', startImportFlow) qs('#btn-import-empty').addEventListener('click', startImportFlow) qs('#btn-prefix-create').addEventListener('click', async () => { const input = qs('#prefix-name-input') const name = input.value.trim() if (!name) return const res = await window.plwl.prefixesCreate(name) if (!res.ok) { toast(t(res.error === 'alreadyExists' ? 'prefixes.exists' : 'prefixes.invalidName'), 'error') return } input.value = '' toast(t('toast.prefixCreated', res.name), 'success') state.prefixes = await window.plwl.prefixesList() renderPrefixes() }) qs('#btn-wines-rescan').addEventListener('click', async () => { await window.plwl.winesRefresh() state.wines = await window.plwl.winesList() renderWines() }) qs('#btn-wines-import').addEventListener('click', async () => { const srcDir = await window.plwl.dialogPickFile({ properties: ['openDirectory'], title: t('wines.importPick') }) if (!srcDir) return const modal = showModal(`

${t('wines.importing')}

`) const res = await window.plwl.winesImport(srcDir) closeModal() if (res.ok) { toast(t('wines.imported', res.path), 'success') state.wines = await window.plwl.winesList() } else { toast(t('toast.importFailed') + ': ' + (res.error || ''), 'error') } renderWines() }) qs('#btn-settings-save').addEventListener('click', saveSettings) qs('#btn-open-files').addEventListener('click', () => window.plwl.shellOpenPath(window.plwl.FILES_DIR)) qs('#btn-gc-back').addEventListener('click', () => showView('library')) qs('#btn-gc-save').addEventListener('click', saveGameConfig) qs('#btn-gc-shortcut').addEventListener('click', createAppShortcut) qs('#gc-override-add').addEventListener('click', addOverrideRow) qs('#gc-exe-browse').addEventListener('click', async () => { // start from the field being edited (exe picker from the exe field) and // resolve the SHOWN path (prefix apps display pfx/drive_c/...) to an // absolute one - absPathInput alone would pass the prefix-relative form // through and the picker would open at the process cwd ('/') const cur = absGamePathInput(qs('#gc-exe').value.trim(), state.currentGame) const p = await window.plwl.dialogPickFile({ properties: ['openFile'], defaultPath: cur || window.plwl.FILES_DIR }) if (p) qs('#gc-exe').value = displayGamePath(p, state.currentGame) }) qs('#gc-workdir-browse').addEventListener('click', async () => { const cur = absGamePathInput(qs('#gc-workdir').value.trim(), state.currentGame) const p = await window.plwl.dialogPickFile({ properties: ['openDirectory'], defaultPath: cur || window.plwl.FILES_DIR }) if (p) qs('#gc-workdir').value = displayGamePath(p, state.currentGame) }) qs('#gc-tool-run').addEventListener('click', runCustomTool) async function applyIconResult(res) { toast(res.ok ? t('config.icon.set') : t('config.icon.noIcon'), res.ok ? 'success' : 'error') if (res.ok) refreshConfigIcon() } qs('#gc-icon-auto').addEventListener('click', async () => { applyIconResult(await window.plwl.gamesAutoIcon(state.currentGame.id)) }) qs('#gc-icon-browse').addEventListener('click', async () => { // start in the app's own folder (prefix apps included) - that is where // the exe with the embedded icon most likely lives const start = absGamePathInput(qs('#gc-workdir').value.trim(), state.currentGame) const p = await window.plwl.dialogPickFile({ properties: ['openFile'], defaultPath: start || window.plwl.FILES_DIR, title: t('config.icon.pick'), filters: [{ name: t('config.icon.pick'), extensions: ['png', 'jpg', 'jpeg', 'svg', 'ico', 'webp', 'gif', 'bmp', 'exe'] }] }) if (!p) return applyIconResult(await window.plwl.gamesSetIconFile(state.currentGame.id, p)) }) qs('#gc-icon-reset').addEventListener('click', async () => { await window.plwl.gamesResetIcon(state.currentGame.id) refreshConfigIcon() }) qs('#btn-gc-clear-playtime').addEventListener('click', async () => { const ok = await confirmModal(t('config.clearPlaytimeConfirm'), t('config.clearPlaytime')) if (!ok) return await window.plwl.gamesClearPlaytime(state.currentGame.id) state.games = await window.plwl.gamesList() state.currentGame = state.games.find(g => g.id === state.currentGame.id) toast(t('config.playtimeCleared'), 'success') }) qs('#modal-overlay').addEventListener('click', e => { if (e.target === qs('#modal-overlay')) closeModal() }) document.addEventListener('keydown', e => { if (e.key === 'Escape') closeModal() }) } async function boot() { setButtonIcons() await loadAll() applyI18n() wireEvents() wireRealtime() wireOpenWith() qs('#loading').remove() qs('#main').style.display = 'flex' showView('library') } boot()