'use strict' const path = require('path') const fs = require('fs') const { spawn } = require('child_process') const { DIRS } = require('./paths') const { prefixPath } = require('./prefixes') function ensureFakeSteam() { const fake = DIRS.FAKE_STEAM fs.mkdirSync(path.join(fake, 'steamapps'), { recursive: true }) return fake } function linkPrefix(compatData, prefixDir) { try { const st = fs.lstatSync(compatData) if (st.isSymbolicLink()) { if (fs.readlinkSync(compatData) === prefixDir) return fs.unlinkSync(compatData) } else { return } } catch {} try { fs.symlinkSync(prefixDir, compatData, 'dir') } catch {} } function buildEnv({ game, wine, workdir, systemWine }) { const env = { ...process.env } const isProton = wine && wine.type === 'proton' let prefixDir = game.prefix ? prefixPath(game.prefix) : null if (!prefixDir) { const defs = require('./prefixes').listPrefixes() prefixDir = prefixPath(defs.default || 'default') } if (isProton) { const fakeSteam = ensureFakeSteam() const buildRoot = path.resolve(wine.path, '..') env.STEAM_COMPAT_CLIENT_INSTALL_PATH = fakeSteam env.STEAM_COMPAT_DATA_PATH = path.join(DIRS.DATA, 'compat', game.id) env.STEAM_COMPAT_APP_ID = '0' env.SteamAppId = '0' env.SteamGameId = '0' env.WINEPREFIX = path.join(env.STEAM_COMPAT_DATA_PATH, 'pfx') env.PROTON_LOG_DIR = path.join(DIRS.DATA, 'logs') fs.mkdirSync(path.join(env.PROTON_LOG_DIR), { recursive: true }) linkPrefix(env.STEAM_COMPAT_DATA_PATH, prefixDir) if (!fs.existsSync(env.STEAM_COMPAT_DATA_PATH)) { fs.mkdirSync(env.STEAM_COMPAT_DATA_PATH, { recursive: true }) } } else if (!systemWine) { env.WINEPREFIX = prefixDir } else { env.WINEPREFIX = prefixDir } env.WINEDLLOVERRIDES = (game.dllOverrides || []) .filter(o => o && o.dll && o.setting) .map(o => `${o.dll}=${o.setting}`) .join(';') if (!env.WINEDLLOVERRIDES) delete env.WINEDLLOVERRIDES for (const [k, v] of Object.entries(game.env || {})) env[k] = v return { env, prefixDir } } function parseArgs(args) { const out = [] const re = /"([^"]*)"|'([^']*)'|(\S+)/g let m while ((m = re.exec(String(args || '')))) out.push(m[1] ?? m[2] ?? m[3]) return out } const GRACE_MS = 60000 // Live playtime: while the game runs, update ONLY the tiny playtime file // (a number of seconds) every 30s - apps.json is left untouched to spare the // disk. lastPlayed is stamped once at start, final totals are mirrored into // the registry once on exit. function startPlaytimeTicker({ game, startedAt }) { const library = require('./library') const base = game.playSeconds || 0 const timer = setInterval(() => { const counted = Math.max(0, Math.round((Date.now() - startedAt - GRACE_MS) / 1000)) library.writePlaySeconds(game.id, base + counted) }, 30000) return () => clearInterval(timer) } function latestLogPath(gameId) { return path.join(DIRS.DATA, 'logs', `${gameId}-latest.log`) } function openLatestLog(gameId) { const logFile = latestLogPath(gameId) fs.mkdirSync(path.dirname(logFile), { recursive: true }) // Keep only the latest run's log: truncate the file from the previous session // and clean up logs left by older versions (-.log). try { for (const f of fs.readdirSync(path.dirname(logFile))) { if (f.startsWith(`${gameId}-`) && f.endsWith('.log') && f !== `${gameId}-latest.log`) { fs.rmSync(path.join(path.dirname(logFile), f), { force: true }) } } } catch {} return fs.createWriteStream(logFile, { flags: 'w' }) } function runGame({ game, wine, systemWine, onExit }) { const isProton = wine && wine.type === 'proton' const { env } = buildEnv({ game, wine }) const exe = game.exePath const workdir = game.workdir || path.dirname(exe) const argList = parseArgs(game.args) let cmd let base if (isProton) { cmd = wine.wineBin || path.join(wine.path, 'proton') base = ['run', exe, ...argList] } else { cmd = systemWine ? 'wine' : wine.wineBin base = [exe, ...argList] } fs.mkdirSync(DIRS.DATA, { recursive: true }) return new Promise((resolve, reject) => { let child try { child = spawn(cmd, base, { cwd: workdir, env, stdio: ['ignore', 'pipe', 'pipe'], detached: true }) } catch (err) { return reject(err) } const logFile = latestLogPath(game.id) const ws = openLatestLog(game.id) child.stdout.pipe(ws) child.stderr.pipe(ws) child.on('error', reject) child.unref() const startedAt = Date.now() const stopTicker = startPlaytimeTicker({ game, startedAt }) // stamp "last played" once at start so it is correct even if we crash later require('./library').updateGame(game.id, { lastPlayed: startedAt }) child.on('exit', (code, signal) => { stopTicker() ws.end() const counted = Math.max(0, Math.round((Date.now() - startedAt - GRACE_MS) / 1000)) require('./library').updateGame(game.id, { lastPlayed: startedAt, playSeconds: (game.playSeconds || 0) + counted }) if (onExit) onExit(code, signal) }) resolve({ pid: child.pid, logFile }) }) } function runTool({ game, wine, tool, args, systemWine }) { const isProton = wine && wine.type === 'proton' const { env } = buildEnv({ game, wine }) const exe = game.exePath const workdir = game.workdir || path.dirname(exe) const argList = parseArgs(args) let cmd let base if (isProton) { cmd = wine.wineBin || path.join(wine.path, 'proton') base = ['run', tool, ...argList] } else if (systemWine) { cmd = tool base = argList } else { cmd = wine.wineBin base = [tool, ...argList] } return new Promise((resolve, reject) => { const child = spawn(cmd, base, { cwd: workdir, env, stdio: 'ignore', detached: true }) child.on('error', reject) child.unref() resolve({ pid: child.pid }) }) } module.exports = { buildEnv, runGame, runTool, parseArgs, latestLogPath }