'use strict' const { ipcMain, dialog, shell, protocol, net } = require('electron') const path = require('path') const fs = require('fs') const { DIRS } = require('../paths') const i18n = require('../i18n') const library = require('../library') const wines = require('../wines') const prefixes = require('../prefixes') const runner = require('../runner') const { extractIconFromExe } = require('../icons') const { createGamesService, sendToWindow } = require('./games') const shortcuts = require('../shortcuts') const openwith = require('../openwith') const { registerLanSyncIpc } = require('./lansync') const ICON_EXTS = ['png', 'jpe?g', 'svg', 'ico', 'webp', 'gif', 'bmp'] function errorResult(err) { return { ok: false, error: String((err && err.message) || err) } } // --- icon helpers ----------------------------------------------------------- const iconDir = id => path.join(DIRS.DATA, 'icons', id) function clearIconDir(id) { try { for (const f of fs.readdirSync(iconDir(id))) { if (f.startsWith('icon.')) fs.rmSync(path.join(iconDir(id), f), { force: true }) } } catch {} } function extractGameIcon(id, exePath) { const out = path.join(iconDir(id), 'icon.ico') const res = extractIconFromExe(exePath, out) if (res.ok) library.updateGame(id, { iconSource: out }) return res } // --- registration ----------------------------------------------------------- function registerIpc({ getWindow, onGamesChanged }) { const games = createGamesService({ getWindow, onGamesChanged }) // i18n --------------------------------------------------------------------- ipcMain.handle('i18n:list', async () => { await i18n.init() return i18n.listLangs() }) ipcMain.handle('i18n:get', async (e, code) => { const lang = await i18n.loadLang(code) if (lang) return lang return (await i18n.loadLang(i18n.FALLBACK)) || { data: {}, texts: {} } }) // settings ------------------------------------------------------------------- ipcMain.handle('settings:get', () => library.loadSettings()) ipcMain.handle('settings:set', (e, patch) => library.saveSettings(patch)) // wines ---------------------------------------------------------------------- function systemWine() { let version = '' try { const { execFileSync } = require('child_process') version = String(execFileSync('wine', ['--version'], { timeout: 15000 })).trim().replace(/^wine-?/i, '') } catch {} return { id: 'system', type: 'system', label: 'System Wine', version } } ipcMain.handle('wines:list', async () => { await wines.refreshWines() return [systemWine(), ...wines.getWines()] }) ipcMain.handle('wines:refresh', async () => (await wines.refreshWines()).filter(w => !w.disabled)) ipcMain.handle('wines:setDisabled', (e, id, disabled) => wines.setWineDisabled(id, disabled)) ipcMain.handle('wines:setDefault', (e, id) => wines.setDefaultWine(id)) ipcMain.handle('wines:delete', (e, id) => wines.deleteWine(id)) ipcMain.handle('wines:import', async (e, srcDir) => { try { return await wines.importWineFolder(srcDir) } catch (err) { return errorResult(err) } }) // prefixes --------------------------------------------------------------------- ipcMain.handle('prefixes:list', () => prefixes.listPrefixes()) ipcMain.handle('prefixes:create', (e, name) => prefixes.createPrefix(name)) ipcMain.handle('prefixes:delete', (e, name) => prefixes.deletePrefix(name)) ipcMain.handle('prefixes:setDefault', (e, name) => prefixes.setDefaultPrefix(name)) // games: library ----------------------------------------------------------------- ipcMain.handle('games:list', () => library.loadGames()) ipcMain.handle('games:get', (e, id) => library.getGame(id)) // prefix pin is enforced inside library.updateGame (prefix/importSource // fields are ignored for prefix imports), so nothing extra needed here ipcMain.handle('games:update', (e, id, patch) => library.updateGame(id, patch)) ipcMain.handle('games:remove', (e, id) => { shortcuts.removeShortcut(id) return library.removeGame(id) }) ipcMain.handle('games:createShortcut', (e, id) => { const game = library.getGame(id) if (!game) return { ok: false, error: 'game-not-found' } try { return shortcuts.createShortcut(game) } catch (err) { return errorResult(err) } }) ipcMain.handle('games:shortcutPaths', (e, id) => shortcuts.shortcutPaths(id)) ipcMain.handle('openwith:texts', (e, lang) => openwith.textsFor(lang)) ipcMain.handle('games:clearPlaytime', (e, id) => library.clearPlaytime(id)) // games: icons --------------------------------------------------------------------- ipcMain.handle('games:iconPath', (e, id) => { const game = library.getGame(id) if (!game || !game.iconSource) return null return fs.existsSync(game.iconSource) ? game.iconSource : null }) ipcMain.handle('games:resetIcon', (e, id) => { if (!library.getGame(id)) return { ok: false } clearIconDir(id) library.updateGame(id, { iconSource: 'none' }) return { ok: true } }) ipcMain.handle('games:setIconFile', async (e, id, filePath) => { if (!library.getGame(id) || !filePath) return { ok: false, error: 'bad-request' } try { clearIconDir(id) fs.mkdirSync(iconDir(id), { recursive: true }) let dst if (filePath.toLowerCase().endsWith('.exe')) { dst = path.join(iconDir(id), 'icon.ico') const res = extractIconFromExe(filePath, dst) if (!res.ok) return res } else { dst = path.join(iconDir(id), `icon${path.extname(filePath).toLowerCase() || '.png'}`) fs.copyFileSync(filePath, dst) } library.updateGame(id, { iconSource: dst }) return { ok: true, path: dst } } catch (err) { return errorResult(err) } }) ipcMain.handle('games:extractIcon', (e, id) => { const game = library.getGame(id) if (!game || !game.exePath) return { ok: false, error: 'bad-request' } return extractGameIcon(id, game.exePath) }) ipcMain.handle('games:autoIcon', (e, id) => { const game = library.getGame(id) if (!game || !game.exePath) return { ok: false, error: 'bad-request' } clearIconDir(id) return extractGameIcon(id, game.exePath) }) // "Open with PLWL" ------------------------------------------------------------------ // The renderer asks for the file handed in via `--open` (Exec %f), then // launches it with the wine/prefix picked in the popup. Nothing is imported // into the library. ipcMain.handle('openwith:take', async () => { const p = openwith.getPending() if (!p) return null openwith.clearPending() return p }) ipcMain.handle('openwith:run', async (e, payload) => { try { return await openwith.run({ openPath: payload && payload.openPath, wine: payload && payload.wine, prefix: payload && payload.prefix, lang: library.loadSettings().language }) } catch (err) { return errorResult(err) } }) // games: run -------------------------------------------------------------------------- ipcMain.handle('games:run', (e, id) => games.start(getWindow(), id)) ipcMain.handle('games:kill', (e, id) => games.kill(id)) ipcMain.handle('games:runTool', (e, id, tool, args) => games.runToolFor(id, tool, args)) ipcMain.handle('games:isRunning', (e, id) => games.isRunning(id)) ipcMain.handle('games:listRunning', () => games.listRunning()) ipcMain.handle('games:getLogs', (e, id) => { const file = runner.latestLogPath(id) return fs.existsSync(file) ? [file] : [] }) // games: import ------------------------------------------------------------------------- ipcMain.handle('games:pickFolder', async () => { const res = await dialog.showOpenDialog(getWindow(), { title: i18n.translate(library.loadSettings().language, 'import.pickFolder'), properties: ['openDirectory'] }) return res.canceled || !res.filePaths[0] ? null : res.filePaths[0] }) ipcMain.handle('games:import', async (e, srcDir, mode) => { try { return await games.import(getWindow(), srcDir, mode) } catch (err) { return errorResult(err) } }) // import from an existing wine prefix: pick the prefix first, then the app // folder inside it (drive_c) - paths are stored prefix-relative so the app // shows up for wine as a regular C:\ install ipcMain.handle('games:pickPrefixFolder', async (e, prefix) => { // open the picker straight in the prefix's C: drive (plain wine: top // level, Proton: under pfx/) const driveC = prefixes.prefixDriveRoot(prefix) const res = await dialog.showOpenDialog(getWindow(), { title: i18n.translate(library.loadSettings().language, 'import.pickPrefixFolder'), defaultPath: driveC || prefixes.prefixPath(prefix), properties: ['openDirectory'] }) return res.canceled || !res.filePaths[0] ? null : res.filePaths[0] }) ipcMain.handle('games:importFromPrefix', async (e, prefix, srcDir) => { try { return await games.importFromPrefix(getWindow(), prefix, srcDir) } catch (err) { return errorResult(err) } }) // lan syncing --------------------------------------------------------------------------------- registerLanSyncIpc({ getWindow }) // dialogs & shell --------------------------------------------------------------------------- ipcMain.handle('dialog:pickFile', async (e, opts) => { const o = { ...(opts || {}) } // Electron resolves a RELATIVE defaultPath against the process cwd (the // install root in packaged mode), which lands the picker somewhere // random like '/'. Renderer paths are FILES-relative by convention, so // anchor them there instead. if (o.defaultPath && typeof o.defaultPath === 'string' && !path.isAbsolute(o.defaultPath)) { o.defaultPath = path.join(DIRS.FILES, o.defaultPath) } const res = await dialog.showOpenDialog(getWindow(), { properties: ['openFile', 'openDirectory'], ...o }) return res.canceled || !res.filePaths[0] ? null : res.filePaths[0] }) ipcMain.handle('shell:openPath', (e, p) => shell.openPath(p)) ipcMain.handle('shell:showItemInFolder', (e, p) => { shell.showItemInFolder(p) return true }) // game icons as a protocol so the renderer can display them safely --------------------------- protocol.handle('plwl-icon', request => { const id = decodeURIComponent(new URL(request.url).hostname) let file = null try { const pick = fs .readdirSync(iconDir(id)) .filter(f => new RegExp(`^icon\\.(${ICON_EXTS.join('|')})$`, 'i').test(f)) .sort() .pop() if (pick) file = path.join(iconDir(id), pick) } catch {} if (!file) return new Response('', { status: 404 }) return net.fetch('file://' + file) }) return { games } } module.exports = { registerIpc, sendToWindow }