'use strict' const qs = s => document.querySelector(s) const qsa = s => [...document.querySelectorAll(s)] const runningCards = new Map() const state = { lang: 'en-us', texts: {}, langs: [], settings: null, wines: [], prefixes: { default: '', prefixes: [] }, games: [], currentGame: null, lansync: null, // true while this device pushes a sync (and while it shows the progress // popup): only one such popup exists, the pushing side wins over an // incoming sync lanPushing: false, currentView: 'library' } function t(key, ...args) { let text = state.texts[key] ?? key args.forEach((v, i) => { text = String(text).split(`{${i}}`).join(String(v)) }) return text } const ICONS = { // app grid - the library view (games AND other Windows apps) library: () => '', // stacked layers - wine prefixes stacked on top of each other prefixes: () => '', // wine glass - wine/proton runners wines: () => '', settings: () => '', // nodes connected to each other - devices on the local network lansync: () => '', // arrow into a tray - import config: () => '', folder: () => '', trash: () => '', terminal: () => '', logs: () => '', star: () => '', download: () => '', chevronDown: () => '' } function applyI18n() { qsa('[data-t]').forEach(el => { el.textContent = t(el.dataset.t) }) qsa('[data-ph]').forEach(el => { el.placeholder = t(el.dataset.ph) }) qsa('custom-select').forEach(el => { if (el.refresh) el.refresh() }) document.title = t('app.title') } function setButtonIcons() { const map = { 'nav-library': ICONS.library(), 'nav-prefixes': ICONS.prefixes(), 'nav-wines': ICONS.wines(), 'nav-settings': ICONS.settings(), 'nav-lansync': ICONS.lansync() } for (const [id, svg] of Object.entries(map)) { const el = document.getElementById(id) const btn = el && el.querySelector('button') if (btn) btn.innerHTML = svg } } // Smoothly animate elements of `container` between their previous and new // positions after `mutate()` changes the layout (FLIP technique). function flipShift(container, mutate) { const entries = [...container.children].map(el => ({ el, top: el.getBoundingClientRect().top })) mutate() for (const { el, top } of entries) { if (!el.isConnected) continue const delta = top - el.getBoundingClientRect().top if (!delta) continue el.style.transition = 'none' el.style.transform = `translateY(${delta}px)` void el.offsetHeight // flush styles so the shift back animates el.style.transition = '' el.style.transform = '' } } function toast(message, kind) { const container = qs('#toasts') flipShift(container, () => { const el = document.createElement('div') el.className = 'toast' + (kind ? ' ' + kind : '') el.textContent = message container.appendChild(el) requestAnimationFrame(() => requestAnimationFrame(() => el.classList.add('show'))) setTimeout(() => { el.classList.add('hide') // after the fade-out, free the slot with an animated shift instead of a jump setTimeout(() => flipShift(container, () => el.remove()), 300) }, 4000) }) } // The teardown of a closing modal is delayed (for the fade-out) - an // eagerly armed timer must never kill a modal opened in the meantime (e.g. // import mode -> prefix picker happens within milliseconds), so showModal // cancels any pending teardown and clears the closing state. let modalTeardownTimer = null let modalSwapTimer = null // A running sync must not be thrown away by a stray click: a locked modal // ignores the backdrop and Escape, only its own buttons (or the end of the // operation) close it. let modalLocked = false // Resolver of the current promise-based modal (confirm/prompt). Escape, the // backdrop or another modal opening must settle it, or the awaiting caller // would never continue. let modalSettle = null function settleModal(value) { const settle = modalSettle modalSettle = null if (settle) settle(value) } function showModal(html, opts) { modalLocked = !!(opts && opts.locked) settleModal(null) if (modalTeardownTimer) { clearTimeout(modalTeardownTimer) modalTeardownTimer = null } const overlay = qs('#modal-overlay') const modal = qs('#modal') modal.classList.remove('closing') // Opening over an already-visible modal (import mode -> prefix picker): // morph instead of close-then-open - the box glides to the new height // while old content dissolves into the new one. const swapping = overlay.style.display !== 'none' && !!modal.innerHTML.trim() if (swapping) swapModalContent(modal, html) else modal.innerHTML = html overlay.style.display = 'flex' requestAnimationFrame(() => requestAnimationFrame(() => overlay.classList.add('show'))) return qs('#modal') } // Animated content swap while the modal stays open. The new HTML is put in // SYNCHRONOUSLY (callers wire their buttons right after showModal returns); // an opaque snapshot of the old content is laid on top and fades out while // the box animates to the new content's height. Same feel as switching tabs. function swapModalContent(modal, html) { if (modalSwapTimer) { clearTimeout(modalSwapTimer) modalSwapTimer = null } const prevGhost = modal.querySelector('.modal-ghost') if (prevGhost) prevGhost.remove() // rapid double swap: snapshot clean state modal.classList.remove('swapping') const oldH = modal.offsetHeight const ghost = document.createElement('div') ghost.className = 'modal-ghost' ghost.innerHTML = modal.innerHTML modal.classList.add('resizing') // clip content while the box glides modal.style.height = oldH + 'px' modal.innerHTML = html // measure the new natural height without an intermediate paint modal.style.height = 'auto' const newH = modal.offsetHeight modal.style.height = oldH + 'px' void modal.offsetHeight // flush styles so the height transition starts here modal.appendChild(ghost) void ghost.offsetHeight // commit the ghost's initial opacity:1 so the fade transition runs requestAnimationFrame(() => { modal.style.height = newH + 'px' modal.classList.add('swapping') // fades the ghost out over the new content modalSwapTimer = setTimeout(() => { modalSwapTimer = null ghost.remove() modal.classList.remove('swapping', 'resizing') modal.style.height = '' // back to auto (dropdowns may overflow again) }, 240) }) } function closeModal() { const overlay = qs('#modal-overlay') const modal = qs('#modal') if (overlay.style.display === 'none') return settleModal(null) modal.classList.add('closing') overlay.classList.remove('show') if (modalTeardownTimer) clearTimeout(modalTeardownTimer) modalTeardownTimer = setTimeout(() => { modalTeardownTimer = null if (modalSwapTimer) { clearTimeout(modalSwapTimer) modalSwapTimer = null } overlay.style.display = 'none' modal.classList.remove('closing', 'swapping', 'resizing') modal.style.height = '' modal.innerHTML = '' modalLocked = false }, 160) } function confirmModal(message, okLabel) { return new Promise(resolve => { const modal = showModal(`

${t('dialog.confirm')}

${message}

`) const finish = ok => { settleModal(ok) closeModal() } modal.querySelector('#modal-cancel').onclick = () => finish(false) modal.querySelector('#modal-ok').onclick = () => finish(true) modalSettle = v => resolve(!!v) }) } // Shared "type a name" modal (prefix rename, wine display name): Enter // submits, Cancel/Escape/backdrop resolve null. function promptModal({ title, label, value, confirm, hint }) { return new Promise(resolve => { const modal = showModal(`

${title}

${hint ? `

${hint}

` : ''} `) const input = modal.querySelector('#prompt-input') input.value = value || '' input.focus() input.select() const finish = v => { settleModal(v) closeModal() } const submit = () => finish(input.value.trim() || null) input.addEventListener('keydown', e => { if (e.key === 'Enter') { e.preventDefault() submit() } }) modal.querySelector('#modal-cancel').onclick = () => finish(null) modal.querySelector('#modal-ok').onclick = submit modalSettle = v => resolve(v) }) } class CustomSelect { constructor(host, options, value, onChange) { this.host = host this.options = options this.value = value this.onChange = onChange this.disabled = false this.render() if (!this.host.dataset.wired) { this.wire() this.host.dataset.wired = '1' } } setDisabled(v) { this.disabled = !!v this.host.classList.toggle('disabled', this.disabled) } render() { const selected = this.options.find(o => o.value === this.value) this.host.classList.add('custom-select') this.host.dataset.value = this.value ?? '' this.host.innerHTML = `
${ICONS.chevronDown()}
` this.host.querySelector('.custom-select-value span').textContent = selected ? selected.label : '' const box = this.host.querySelector('.custom-select-options') for (const opt of this.options) { const btn = document.createElement('button') btn.type = 'button' btn.className = 'custom-select-option' + (opt.value === this.value ? ' selected' : '') btn.textContent = opt.label btn.onclick = e => { e.stopPropagation() this.setValue(opt.value) this.close() } box.appendChild(btn) } this.host.refresh = () => { const sel = this.options.find(o => o.value === this.value) this.host.querySelector('.custom-select-value span').textContent = sel ? sel.label : '' const btns = box.querySelectorAll('.custom-select-option') this.options.forEach((opt, i) => { btns[i].textContent = opt.label btns[i].classList.toggle('selected', opt.value === this.value) }) } } wire() { this.host.onclick = e => { if (e.target.closest('.custom-select-option')) return e.stopPropagation() this.toggle() } document.addEventListener('click', () => this.close()) } toggle() { if (this.disabled) return const wasOpen = this.host.classList.contains('open') CustomSelect.closeAll() if (!wasOpen) this.host.classList.add('open') } close() { this.host.classList.remove('open') } setValue(v) { this.value = v this.host.dataset.value = v ?? '' this.render() if (this.onChange) this.onChange(v) } update(options, value) { this.options = options if (value !== undefined) this.value = value this.host.dataset.value = this.value ?? '' this.render() } static closeAll() { qsa('.custom-select.open').forEach(el => el.classList.remove('open')) } } const selects = {} const NAV_PARENT = { gameconfig: 'library' } function showView(name) { state.currentView = name qsa('.view').forEach(v => v.classList.remove('active')) const view = qs('#view-' + name) if (view) view.classList.add('active') const navName = NAV_PARENT[name] || name qsa('sidebarelement').forEach(el => el.classList.remove('active')) const nav = qs('#nav-' + navName) if (nav) nav.classList.add('active') if (name === 'library') renderLibrary() if (name === 'prefixes') renderPrefixes() if (name === 'wines') renderWines() if (name === 'settings') renderSettings() if (name === 'lansync') renderLanSync() } async function loadAll() { const [langs, settings, wines, prefixes, games] = await Promise.all([ window.plwl.i18nList(), window.plwl.settingsGet(), window.plwl.winesList(), window.plwl.prefixesList(), window.plwl.gamesList() ]) state.langs = langs state.settings = settings state.wines = wines state.prefixes = prefixes state.games = games state.lang = settings.language || 'en-us' await loadLangTexts(state.lang) } async function loadLangTexts(code) { const lang = await window.plwl.i18nGet(code) if (lang && lang.texts) { state.texts = lang.texts state.lang = code } } function wineLabel(id) { const w = state.wines.find(w => w.id === id) return w ? w.label : (id === 'system' ? t('wines.system') : id) } function iconUrl(id) { return `plwl-icon://${encodeURIComponent(id)}/icon` } // Paths of imported (copy/move) apps live inside FILES/ and are stored // relative to it in the registry (portable mode) - show them prefixed with // files/ instead of the absolute install location. External (leave) apps // keep their absolute path. function displayPath(p) { if (!p) return '' const files = window.plwl.FILES_DIR if (files && p.startsWith(files + '/')) return 'files/' + p.slice(files.length + 1) return p } // Inverse of displayPath for input fields: accept a files/-prefixed (or bare, // FILES-relative) path and resolve it to an absolute one. function absPathInput(v) { if (!v) return v const files = window.plwl.FILES_DIR if (!files) return v if (v.startsWith('files/')) return files + '/' + v.slice(6) if (!v.includes('/') && !v.startsWith('.')) return files + '/' + v return v } // Prefix-imported apps: show paths the way wine sees them - relative to the // prefix ("pfx/drive_c/..." or "drive_c/...") instead of the long // files/wineprefixes//... form. function displayGamePath(p, game) { if (game && game.importSource === 'prefix' && game.prefix) { const files = window.plwl.FILES_DIR const base = files ? files + '/wineprefixes/' + game.prefix + '/' : '' if (base && p && p.startsWith(base)) return p.slice(base.length) } return displayPath(p) } // Inverse of displayGamePath: accept a prefix-relative (drive_c/... or // pfx/drive_c/...) path and resolve it under the game's prefix; anything // else falls through to the normal FILES/absolute handling. function absGamePathInput(v, game) { if (game && game.importSource === 'prefix' && game.prefix && /^(pfx\/)?drive_c([\/]|$)/i.test(v || '')) { const files = window.plwl.FILES_DIR if (files) return files + '/wineprefixes/' + game.prefix + '/' + v } return absPathInput(v) } function fmtPlaytime(seconds) { const s = Math.round(seconds || 0) if (s < 60) return t('library.playtimeSeconds', s) const h = Math.floor(s / 3600) const m = Math.floor((s % 3600) / 60) if (h > 0) return t('library.playtimeHM', h, m) return t('library.playtimeMin', m) } // --- reordering the library (drag & drop) ---------------------------------- // The registry array IS the display order, so a drop reorders state.games and // persists the whole id list; the main process appends any id the renderer did // not know about, so a stale card list can never drop an entry. Cards are // plain flex items, so the insertion point is the half of the hovered card the // pointer is over. let dragId = null function clearDropMarks(except) { qsa('.game-card.drop-before, .game-card.drop-after').forEach(card => { if (card !== except) card.classList.remove('drop-before', 'drop-after') }) } function dropSide(card, x) { const rect = card.getBoundingClientRect() return x < rect.left + rect.width / 2 ? 'before' : 'after' } function commitOrder(ids) { const byId = new Map(state.games.map(g => [g.id, g])) state.games = ids.map(id => byId.get(id)).filter(Boolean) renderLibrary() window.plwl.gamesReorder(ids).then(games => { if (!Array.isArray(games)) return const same = games.length === state.games.length && games.every((g, i) => g.id === state.games[i].id) if (same) return // the registry also held entries this render did not know about - show them state.games = games renderLibrary() }) } function wireCardDrag(card, game) { card.draggable = true card.title = t('library.reorderHint') card.addEventListener('dragstart', e => { dragId = game.id e.dataTransfer.effectAllowed = 'move' e.dataTransfer.setData('text/plain', game.id) // a drag needs data to start card.classList.add('dragging') }) card.addEventListener('dragend', () => { dragId = null clearDropMarks() }) card.addEventListener('dragover', e => { if (!dragId || dragId === game.id) return e.preventDefault() e.dataTransfer.dropEffect = 'move' const side = dropSide(card, e.clientX) clearDropMarks(card) card.classList.toggle('drop-before', side === 'before') card.classList.toggle('drop-after', side === 'after') }) card.addEventListener('dragleave', e => { // dragleave also fires when the pointer crosses a child element if (!card.contains(e.relatedTarget)) card.classList.remove('drop-before', 'drop-after') }) card.addEventListener('drop', e => { if (!dragId || dragId === game.id) return e.preventDefault() e.stopPropagation() // the list's own drop handler moves cards to the end const side = dropSide(card, e.clientX) const id = dragId dragId = null const ids = state.games.map(g => g.id).filter(x => x !== id) const at = ids.indexOf(game.id) if (at === -1) return ids.splice(side === 'before' ? at : at + 1, 0, id) commitOrder(ids) }) } async function attachCardIcon(card, game) { // placeholder first so every card has a stable icon slot; swapped for the // real icon once it loads - games without one just keep the placeholder const ph = document.createElement('div') ph.className = 'game-icon placeholder' card.prepend(ph) const p = await window.plwl.gamesIconPath(game.id) if (!p) return const img = document.createElement('img') img.className = 'game-icon' img.alt = '' img.onerror = () => img.remove() // placeholder stays visible img.onload = () => { ph.remove() card.prepend(img) } img.src = iconUrl(game.id) if (img.complete && img.naturalWidth > 0) img.onload() } function renderLibrary() { const list = qs('#game-list') list.innerHTML = '' runningCards.clear() qs('#library-empty').style.display = state.games.length ? 'none' : 'flex' state.games.forEach((game, idx) => { const card = document.createElement('div') card.className = 'game-card' card.style.animationDelay = `${idx * 0.04}s` const portable = game.mode === 'copy' || game.mode === 'move' const inPrefix = game.importSource === 'prefix' const sourceBadge = inPrefix ? `${t('library.inPrefix')}${game.prefix ? ' · ' + game.prefix : ''}` : `${portable ? t('library.portable') : t('library.external')}` const last = game.lastPlayed ? new Date(game.lastPlayed).toLocaleDateString() : t('library.never') card.innerHTML = `

${sourceBadge} ${wineLabel(game.wine)}
${t('library.lastPlayed', last)}
${t('library.playtime', fmtPlaytime(game.playSeconds || 0))}
` card.querySelector('h3').textContent = game.name const playBtn = card.querySelector('[data-act=play]') const killBtn = card.querySelector('[data-act=kill]') const metas = card.querySelectorAll('.meta') const applyRunning = isRunning => { playBtn.style.display = isRunning ? 'none' : '' killBtn.style.display = isRunning ? '' : 'none' } runningCards.set(game.id, { applyRunning, lastMeta: metas[1], playtimeMeta: metas[2], game }) window.plwl.gamesIsRunning(game.id).then(applyRunning) playBtn.onclick = () => playGame(game) killBtn.onclick = async () => { await window.plwl.gamesKill(game.id) applyRunning(false) } card.querySelector('[data-act=config]').onclick = () => openGameConfig(game.id) card.querySelector('[data-act=folder]').onclick = () => window.plwl.shellOpenPath(game.workdir) card.querySelector('[data-act=logs]').onclick = async () => { const logs = await window.plwl.gamesGetLogs(game.id) if (logs.length) window.plwl.shellShowItemInFolder(logs[logs.length - 1]) else toast(t('library.viewLogs')) } card.querySelector('[data-act=remove]').onclick = async () => { const note = game.mode === 'copy' || game.mode === 'move' ? t('library.removeFilesNote') : (inPrefix ? t('library.removePrefixNote') : '') const ok = await confirmModal(t('library.removeConfirm', game.name, note), t('library.remove')) if (!ok) return await window.plwl.gamesRemove(game.id) toast(t('toast.gameRemoved', game.name), 'success') state.games = await window.plwl.gamesList() renderLibrary() } list.appendChild(card) wireCardDrag(card, game) attachCardIcon(card, game) }) } async function playGame(game) { const res = await window.plwl.gamesRun(game.id) if (res.ok) { const entry = runningCards.get(game.id) if (entry) entry.applyRunning(true) toast(t('toast.started', game.name), 'success') } else if (res.error === 'already-running') { const entry = runningCards.get(game.id) if (entry) entry.applyRunning(true) toast(t('library.running'), 'error') } else { toast(t('toast.startFailed', game.name, res.error || ''), 'error') } } async function refreshLibraryData() { state.games = await window.plwl.gamesList() const runningList = await window.plwl.gamesListRunning() const runningSet = new Set(runningList) for (const [id, entry] of runningCards) { entry.applyRunning(runningSet.has(id)) const fresh = state.games.find(g => g.id === id) if (!fresh) continue if (entry.lastMeta) { const last = fresh.lastPlayed ? new Date(fresh.lastPlayed).toLocaleDateString() : t('library.never') entry.lastMeta.textContent = t('library.lastPlayed', last) } if (entry.playtimeMeta) { entry.playtimeMeta.textContent = t('library.playtime', fmtPlaytime(fresh.playSeconds || 0)) } } } function wireRealtime() { window.plwl.onGamesChanged(() => { if (state.currentView === 'library') refreshLibraryData() }) // pick up live playtime/lastPlayed updates while a game is running setInterval(() => { if (state.currentView === 'library' && runningCards.size) refreshLibraryData() }, 15000) } async function startImportFlow() { const modal = showModal(`

${t('library.import')}

${t('import.question')}

`) modal.querySelector('#modal-cancel').onclick = closeModal modal.querySelectorAll('[data-mode]').forEach(btn => { btn.onclick = async () => { const mode = btn.dataset.mode closeModal() if (mode === 'prefix') return startPrefixImportFlow() const srcDir = await window.plwl.gamesPickFolder() if (!srcDir) return await doImport(srcDir, mode) } }) } // Import from a wine prefix, step 1: pick WHICH prefix - the app folder must // live inside one so its paths can stay prefix-relative (wine then sees it as // a regular C:\ install). async function startPrefixImportFlow() { try { state.prefixes = await window.plwl.prefixesList() } catch (err) { toast(t('import.failed', (err && err.message) || String(err)), 'error') return } const modal = showModal(`

${t('import.prefix.title')}

${t('import.prefix.hint')}

`) modal.querySelector('#modal-cancel').onclick = closeModal const choices = modal.querySelector('#prefix-choices') if (!state.prefixes.prefixes.length) { const p = document.createElement('p') p.className = 'subtitle' p.textContent = t('prefixes.empty') choices.replaceWith(p) return } for (const p of state.prefixes.prefixes) { const btn = document.createElement('button') btn.className = 'button' btn.textContent = p.name + (p.name === state.prefixes.default ? ` (${t('prefixes.default')})` : '') btn.onclick = async () => { const prefix = p.name closeModal() const srcDir = await window.plwl.gamesPickPrefixFolder(prefix) if (!srcDir) return await doPrefixImport(prefix, srcDir) } choices.appendChild(btn) } } async function doImport(srcDir, mode) { const name = srcDir.split('/').filter(Boolean).pop() const modal = showModal(`

${t('import.progress', name)}

`) let count = 0 window.plwl.onImportProgress(() => { count++ const status = modal.querySelector('#import-status') if (status) status.textContent = t('import.fileDone', count) }) try { const game = await window.plwl.gamesImport(srcDir, mode) closeModal() if (!game || game.ok === false) { const raw = (game && game.error) || '' const errText = raw === 'no-exe-found' ? t('import.noExe') : (raw || 'unknown error') toast(t('import.failed', errText), 'error') return } state.games = await window.plwl.gamesList() renderLibrary() toast(t('toast.importDone', game.name), 'success') await openGameConfig(game.id) } catch (err) { closeModal() toast(t('import.failed', (err && err.message) || String(err)), 'error') } } // --- "Open with PLWL" (file manager -> Open With -> PLWL) ----------------------- const openwithTexts = {} function ot(key, ...args) { let text = openwithTexts[key] ?? t(key) args.forEach((v, i) => { text = String(text).split(`{${i}}`).join(String(v)) }) return text } async function loadOpenwithTexts() { try { Object.assign(openwithTexts, await window.plwl.openwithTexts(state.lang)) } catch {} } function isWindowsExecutable(p) { return /\.(exe|msi|bat|cmd|lnk)$/i.test(p || '') } // The popup: wine version + prefix selects defaulting to the LAUNCHER's // defaults (settings.defaultWine / prefixes.default), like the per-app // config's "Default (...)" options - just without importing anything. async function showOpenWithModal(openPath) { // always fresh: wines/prefixes/default can change while the launcher sits // in the tray try { const [wines, prefixes, settings] = await Promise.all([ window.plwl.winesList(), window.plwl.prefixesList(), window.plwl.settingsGet() ]) state.wines = wines state.prefixes = prefixes state.settings = settings } catch {} const modal = showModal(`

${ot('openwith.title')}

${ot('openwith.file')}:

`) modal.querySelector('#ow-file').textContent = openPath modal.querySelector('#ow-file').title = openPath const missing = !window.plwl.fileExists(openPath) || !isWindowsExecutable(openPath) modal.querySelector('#ow-missing').style.display = missing ? '' : 'none' const defWine = (state.settings && state.settings.defaultWine) || 'system' const defPrefix = state.prefixes.default || '' const wineOpts = [ { value: 'default', label: ot('openwith.wineDefault', wineLabel(defWine)) }, ...state.wines.map(w => ({ value: w.id, label: w.label })) ] const prefixOpts = [ { value: '', label: ot('openwith.prefixDefault', defPrefix || 'Main') }, ...state.prefixes.prefixes.filter(p => p.name !== defPrefix).map(p => ({ value: p.name, label: p.name })) ] new CustomSelect(modal.querySelector('#ow-wine'), wineOpts, 'default') new CustomSelect(modal.querySelector('#ow-prefix'), prefixOpts, '') modal.querySelector('#ow-cancel').onclick = closeModal modal.querySelector('#ow-run').onclick = async () => { if (missing) { closeModal() return } const runBtn = modal.querySelector('#ow-run') runBtn.disabled = true const res = await window.plwl.openwithRun({ openPath, wine: modal.querySelector('#ow-wine').dataset.value || 'default', prefix: modal.querySelector('#ow-prefix').dataset.value || '' }) closeModal() if (res.ok) { toast(t('toast.started', window.plwl.basename(openPath)), 'success') } else { const raw = res.error === 'file-missing' ? ot('openwith.fileMissing') : (res.error === 'not-windows' ? ot('openwith.notWindows') : (res.error || '')) toast(ot('openwith.startFailed', window.plwl.basename(openPath), raw), 'error') } } } // Entry point: the main process hands over a file opened through PLWL // (boot argv or a second-instance handoff). async function handleOpenWith(openPath) { if (!openPath) return await loadOpenwithTexts() showOpenWithModal(openPath) } function wireOpenWith() { // Both delivery paths (live handoff and the boot queue) converge on // openwithTake(): the main-process slot is drained exactly when a popup // shows, so a reloaded window can never resurrect an old popup and two // quick handoffs collapse into one (the newest file wins). window.plwl.onOpenWith(() => window.plwl.openwithTake().then(handleOpenWith)) // file queued before the window existed (boot handoff): pick it up once window.plwl.openwithTake().then(handleOpenWith) } // Import from a prefix, step 2: register the app in place - nothing is // copied, paths stay prefix-relative. async function doPrefixImport(prefix, srcDir) { const name = srcDir.split('/').filter(Boolean).pop() const modal = showModal(`

${t('import.progress', name)}

`) try { const game = await window.plwl.gamesImportFromPrefix(prefix, srcDir) closeModal() if (!game || game.ok === false) { const raw = (game && game.error) || '' const errText = raw === 'no-exe-found' ? t('import.noExe') : raw === 'no-drive-c' ? t('import.prefix.noDriveC') : t('import.prefix.outside') toast(t('import.failed', errText), 'error') return } state.games = await window.plwl.gamesList() renderLibrary() toast(t('toast.importDone', game.name), 'success') await openGameConfig(game.id) } catch (err) { closeModal() toast(t('import.failed', (err && err.message) || String(err)), 'error') } } function renderPrefixes() { const list = qs('#prefix-list') list.innerHTML = '' const defs = state.prefixes if (!defs.prefixes.length) { const empty = document.createElement('p') empty.className = 'subtitle' empty.textContent = t('prefixes.empty') list.appendChild(empty) return } for (const p of defs.prefixes) { const locked = !!p.locked || p.name === 'Main' const row = document.createElement('div') row.className = 'list-row' row.innerHTML = `
${p.name === defs.default ? `${t('prefixes.default')}` : ''}
${locked ? '' : ''}
` row.querySelector('.title').textContent = p.name const renBtn = row.querySelector('[data-act=rename]') if (renBtn) { renBtn.textContent = t('prefixes.rename') renBtn.onclick = async () => { const name = await promptModal({ title: t('prefixes.renameTitle'), label: t('prefixes.namePlaceholder'), hint: t('prefixes.renameHint'), value: p.name, confirm: t('prefixes.rename') }) if (!name || name === p.name) return const res = await window.plwl.prefixesRename(p.name, name) if (!res || !res.ok) { const err = (res && res.error) || '' const known = { alreadyExists: 'prefixes.exists', invalidName: 'prefixes.invalidName', isMain: 'prefixes.mainLocked' } toast(known[err] ? t(known[err]) : t('prefixes.renameFailed', err), 'error') return } toast(t('prefixes.renamed', p.name, res.name), 'success') state.prefixes = await window.plwl.prefixesList() // the apps that run in this prefix point at the new name now state.games = await window.plwl.gamesList() renderPrefixes() } } const defBtn = row.querySelector('[data-act=default]') defBtn.textContent = t('prefixes.makeDefault') defBtn.onclick = async () => { const res = await window.plwl.prefixesSetDefault(p.name) if (res && res.ok !== false) toast(t('toast.prefixDefault', p.name), 'success') state.prefixes = await window.plwl.prefixesList() renderPrefixes() } const delBtn = row.querySelector('[data-act=delete]') delBtn.innerHTML = `${ICONS.trash()}${t('prefixes.delete')}` delBtn.onclick = async () => { const ok = await confirmModal(t('prefixes.deleteConfirm', p.name), t('prefixes.delete')) if (!ok) return const res = await window.plwl.prefixesDelete(p.name) if (res.ok) toast(t('toast.prefixDeleted', p.name), 'success') else if (res.error === 'isMain') toast(t('prefixes.mainLocked'), 'error') else toast(t('toast.prefixDeleteFailed', p.name), 'error') state.prefixes = await window.plwl.prefixesList() renderPrefixes() } list.appendChild(row) } } function renderWines() { const list = qs('#wine-list') list.innerHTML = '' const defaultWine = (state.settings && state.settings.defaultWine) || 'system' if (!state.wines.length) { const empty = document.createElement('p') empty.className = 'subtitle' empty.textContent = t('wines.empty') list.appendChild(empty) } for (const w of state.wines) { const isDefault = w.id === defaultWine const row = document.createElement('div') row.className = 'list-row' const typeBadge = w.type === 'proton' ? t('wines.type.proton') : (w.type === 'system' ? t('wines.type.system') : t('wines.type.wine')) row.innerHTML = `
${isDefault ? `${t('wines.default')}` : ''} ${typeBadge} ${w.version ? `${w.version}` : ''}
${w.id !== 'system' ? `` : ''} ${w.id !== 'system' ? `` : ''}
` row.querySelector('.title').textContent = w.label row.querySelector('.sub').textContent = displayPath(w.path) || t('wines.systemHint') row.querySelector('.sub').title = row.querySelector('.sub').textContent const renBtn = row.querySelector('[data-act=rename]') if (renBtn) { renBtn.textContent = t('wines.rename') renBtn.onclick = async () => { const name = await promptModal({ title: t('wines.renameTitle'), label: t('common.name'), hint: t('wines.renameHint'), value: w.displayName || w.label, confirm: t('wines.rename') }) if (!name || name === (w.displayName || w.label)) return const res = await window.plwl.winesSetDisplayName(w.id, name) if (!res || !res.ok) { const err = (res && res.error) || '' toast(err === 'invalidName' ? t('wines.invalidName') : t('wines.renameFailed', err), 'error') return } toast(t('wines.renamed', w.label, res.displayName), 'success') state.wines = await window.plwl.winesList() renderWines() } } const defBtn = row.querySelector('[data-act=default]') defBtn.textContent = t('wines.makeDefault') defBtn.onclick = async () => { const res = await window.plwl.winesSetDefault(w.id) if (res && res.ok) { state.settings = await window.plwl.settingsGet() toast(t('wines.defaultSet', w.label), 'success') } renderWines() } const delBtn = row.querySelector('[data-act=delete]') if (delBtn) { delBtn.innerHTML = `${ICONS.trash()}${t('wines.delete')}` delBtn.onclick = async () => { const ok = await confirmModal(t('wines.deleteConfirm', w.label), t('wines.delete')) if (!ok) return const res = await window.plwl.winesDelete(w.id) if (res.ok) { toast(t('wines.deleted', w.label), 'success') state.wines = await window.plwl.winesList() state.settings = await window.plwl.settingsGet() } else if (res.error === 'isSystem') { toast(t('wines.systemLocked'), 'error') } renderWines() } } list.appendChild(row) } } function renderSettings() { if (!selects['set-language']) { selects['set-language'] = new CustomSelect(qs('#set-language'), [], state.lang) selects['set-wine'] = new CustomSelect(qs('#set-wine'), [], 'system') selects['set-prefix'] = new CustomSelect(qs('#set-prefix'), [], '') } selects['set-language'].update(state.langs.map(l => ({ value: l.code, label: l.nameSelf })), state.lang) selects['set-wine'].update(state.wines.map(w => ({ value: w.id, label: w.label })), state.settings.defaultWine || 'system') selects['set-prefix'].update(state.prefixes.prefixes.map(p => ({ value: p.name, label: p.name })), state.prefixes.default) qs('#set-closetotray').checked = state.settings.closeToTray !== false } async function saveSettings() { state.settings = await window.plwl.settingsSet({ language: selects['set-language'].value, defaultWine: selects['set-wine'].value, closeToTray: qs('#set-closetotray').checked }) await window.plwl.prefixesSetDefault(selects['set-prefix'].value || state.prefixes.default) state.prefixes = await window.plwl.prefixesList() const lang = selects['set-language'].value if (lang !== state.lang) { await loadLangTexts(lang) applyI18n() } toast(t('settings.saved'), 'success') if (state.currentView === 'settings') renderSettings() } function renderWineOptions(selectId, selected) { const defaultWine = (state.settings && state.settings.defaultWine) || 'system' const defLabel = wineLabel(defaultWine) const opts = [ { value: 'default', label: t('config.wineDefault', defLabel) }, ...state.wines.map(w => ({ value: w.id, label: w.label })) ] const value = !selected || selected === 'default' ? 'default' : selected if (!selects[selectId]) selects[selectId] = new CustomSelect(qs('#' + selectId), opts, value) else selects[selectId].update(opts, value) } function renderPrefixOptions(selectId, selected) { const defs = state.prefixes const opts = [ { value: '', label: t('config.prefixDefault', defs.default) }, ...defs.prefixes.filter(p => p.name !== defs.default).map(p => ({ value: p.name, label: p.name })) ] // prefix imports pin their prefix even when it IS the default (which the // list above omits) - keep it visible instead of a blank select if (selected && !opts.some(o => o.value === selected)) opts.push({ value: selected, label: selected }) if (!selects[selectId]) selects[selectId] = new CustomSelect(qs('#' + selectId), opts, selected || '') else selects[selectId].update(opts, selected || '') } async function refreshConfigIcon() { const game = state.currentGame if (!game) return const p = await window.plwl.gamesIconPath(game.id) const img = qs('#gc-icon') const ph = qs('#gc-icon-placeholder') img.onerror = () => { img.style.display = 'none' img.removeAttribute('src') ph.style.display = 'flex' } if (p) { img.onload = () => { img.style.display = '' ph.style.display = 'none' } img.src = iconUrl(game.id) + '?t=' + Date.now() if (img.complete && img.naturalWidth > 0) img.onload() } else { img.style.display = 'none' img.removeAttribute('src') ph.style.display = 'flex' } } async function openGameConfig(id) { const game = state.games.find(g => g.id === id) if (!game) return state.currentGame = JSON.parse(JSON.stringify(game)) showView('gameconfig') qs('#gc-title').textContent = game.name qs('#gc-name').value = game.name refreshConfigIcon() qs('#gc-exe').value = displayGamePath(game.exePath, game) qs('#gc-workdir').value = displayGamePath(game.workdir, game) qs('#gc-args').value = game.args || '' qs('#gc-env').value = Object.entries(game.env || {}).map(([k, v]) => `${k}=${v}`).join('\n') renderWineOptions('gc-wine', game.wine) renderPrefixOptions('gc-prefix', game.prefix) // apps imported from a prefix are pinned to it (their paths are prefix- // relative) - the select is locked, not just corrected on save const prefixLocked = game.importSource === 'prefix' selects['gc-prefix'].setDisabled(prefixLocked) const lockHint = qs('#gc-prefix-lock-hint') if (lockHint) lockHint.style.display = prefixLocked ? '' : 'none' renderOverrides(game.dllOverrides || []) renderTools() } async function createAppShortcut() { const game = state.currentGame if (!game) return const res = await window.plwl.gamesCreateShortcut(game.id) if (res && res.ok) { toast(t('config.shortcutCreated', game.name), 'success') } else { toast(t('config.shortcutFailed') + ': ' + ((res && res.error) || ''), 'error') } } function renderOverrides(overrides) { const box = qs('#gc-overrides') box.innerHTML = '' for (const o of overrides) { box.appendChild(buildOverrideRow(o)) } } const OVERRIDE_OPTIONS = [ { value: 'native', label: 'native' }, { value: 'builtin', label: 'builtin' }, { value: 'native,builtin', label: 'native,builtin' }, { value: 'builtin,native', label: 'builtin,native' }, { value: '', label: 'disabled' } ] function buildOverrideRow(o) { const row = document.createElement('div') row.className = 'override-row' row.innerHTML = ` ` row.querySelector('.dll').value = o.dll || '' const selectHost = document.createElement('span') new CustomSelect(selectHost, OVERRIDE_OPTIONS, o.setting || 'native') row.insertBefore(selectHost, row.querySelector('[data-act=del]')) row.querySelector('[data-act=del]').onclick = () => row.remove() return row } function addOverrideRow() { qs('#gc-overrides').appendChild(buildOverrideRow({ dll: '', setting: 'native' })) const rows = qsa('#gc-overrides .override-row') rows[rows.length - 1].querySelector('.dll').focus() } function readOverrides() { return qsa('#gc-overrides .override-row').map(row => ({ dll: row.querySelector('.dll').value.trim(), setting: row.querySelector('.custom-select').dataset.value ?? 'native' })).filter(o => o.dll) } async function saveGameConfig() { const game = state.currentGame if (!game) return const env = {} qs('#gc-env').value.split('\n').forEach(line => { const idx = line.indexOf('=') if (idx > 0) env[line.slice(0, idx).trim()] = line.slice(idx + 1).trim() }) // prefix imports keep their paths relative to the prefix they were // imported from - pointing them at another prefix would silently break // exePath/workdir, so the original prefix stays locked. Other edits in // the same save are kept; only the prefix snaps back (with a hint). let prefixLockedHint = false let prefix = selects['gc-prefix'].value if (game.importSource === 'prefix') { if (prefix !== game.prefix) { prefixLockedHint = true renderPrefixOptions('gc-prefix', game.prefix) } prefix = game.prefix } const patch = { name: qs('#gc-name').value.trim() || game.name, exePath: absGamePathInput(qs('#gc-exe').value.trim(), game), workdir: absGamePathInput(qs('#gc-workdir').value.trim(), game), args: qs('#gc-args').value, wine: selects['gc-wine'].value, prefix, env, dllOverrides: readOverrides() } await window.plwl.gamesUpdate(game.id, patch) state.games = await window.plwl.gamesList() toast(t('config.saved'), 'success') if (prefixLockedHint) toast(t('config.prefixLocked'), 'error') if (state.currentView === 'gameconfig') { state.currentGame = { ...state.currentGame, ...patch } qs('#gc-title').textContent = patch.name } } function renderTools() { const grid = qs('#gc-tools') grid.innerHTML = '' const tools = ['winecfg', 'regedit', 'taskmgr', 'cmd', 'control', 'eject'] for (const tool of tools) { const btn = document.createElement('button') btn.className = 'button small' btn.innerHTML = `${ICONS.terminal()}${tool}` btn.onclick = async () => { const game = state.currentGame const res = await window.plwl.gamesRunTool(game.id, tool, '') if (res.ok) toast(t('toast.started', tool)) else toast(t('toast.startFailed', tool, res.error || ''), 'error') } grid.appendChild(btn) } } async function runCustomTool() { const input = qs('#gc-custom-tool').value.trim() if (!input) return const [tool, ...rest] = input.split(/\s+/) const game = state.currentGame const res = await window.plwl.gamesRunTool(game.id, tool, rest.join(' ')) if (res.ok) toast(t('toast.started', tool)) else toast(t('toast.startFailed', tool, res.error || ''), 'error') } // --- LAN syncing ------------------------------------------------------------ const LAN_CATEGORIES = [ { id: 'apps-portable', label: 'lansync.appsPortable' }, { id: 'apps-prefix', label: 'lansync.appsPrefix' }, { id: 'wines', label: 'lansync.wines' }, { id: 'prefixes', label: 'lansync.prefixes' }, // opt-in: without it a sync never touches the other machine's defaults { id: 'defaults', label: 'lansync.defaults' } ] // Byte sizes for the progress popups. Decimal units, the way a file manager // or a download shows them, because that is what a "1.2 GB" on screen means // to the user. function formatBytes(bytes) { const value = Math.max(0, Number(bytes) || 0) if (value < 1000) return `${Math.round(value)} B` if (value < 1000 * 1000) return `${(value / 1000).toFixed(1)} kB` if (value < 1000 * 1000 * 1000) return `${(value / 1000 / 1000).toFixed(1)} MB` return `${(value / 1000 / 1000 / 1000).toFixed(2)} GB` } // "Apps: 2/5 · Prefixes: 1/2 · Wine versions: 0/1" - how much of each category // is done out of how much the sync carries, so the line says what is still // coming instead of only listing what has already been walked over. A peer // that does not announce its totals falls back to the plain count. function lanStatsLine(items, itemsDone, totals) { const rows = [ ['apps', 'lansync.statsApps'], ['prefixes', 'lansync.statsPrefixes'], ['wines', 'lansync.statsWines'] ] const out = [] for (const [kind, key] of rows) { const listed = Number(items && items[kind]) || 0 const total = Number(totals && totals[kind]) || 0 const known = itemsDone && Number.isFinite(Number(itemsDone[kind])) const done = known ? Number(itemsDone[kind]) : listed if (total > 0) out.push(t(key, `${Math.min(done, total)}/${total}`)) else if (listed > 0) out.push(t(key, listed)) } return out.join(' · ') } // The bar follows BYTES, not file counts: a sync spends its time on the big // files, and a file-count bar sits at 99% while the last gigabyte crawls in. // It also follows the PHASE it is in (barBytes/barTotalBytes): a phase starts // from an empty bar instead of inheriting a full one from the phase before, so // hashing never looks finished while it has just begun. function renderProgressBar(bar, bytes, totalBytes) { const sent = Math.max(0, Number(bytes) || 0) const total = Math.max(0, Number(totalBytes) || 0) bar.max = Math.max(total, 1) bar.value = Math.min(sent, bar.max) } // Older peers only send the overall byte totals - then those drive the bar. function barValues(info) { const bytes = info.barBytes == null ? info.bytes : info.barBytes const total = info.barTotalBytes == null ? info.totalBytes : info.barTotalBytes return [bytes, total] } // "340 MB / 1.2 GB" once the total is known (the sending side learns it as it // plans the units, the receiving side as the manifests arrive), otherwise // just what has moved so far - so the line is never a lying zero. function lanBytesLine(bytes, totalBytes) { const sent = formatBytes(bytes) if (!totalBytes) return bytes > 0 ? t('lansync.progressSent', sent) : '' return t('lansync.progressBytes', sent, formatBytes(totalBytes)) } async function renderLanSync() { const info = await window.plwl.lansyncGet() state.lansync = info qs('#ls-device-id').textContent = info.deviceId qs('#ls-sync-code').textContent = info.syncCode renderLanDevices(info.devices || []) } function renderLanDevices(devices) { const list = qs('#ls-device-list') list.innerHTML = '' if (!devices.length) { const empty = document.createElement('p') empty.className = 'subtitle' empty.textContent = t('lansync.empty') list.appendChild(empty) return } for (const device of devices) { const row = document.createElement('div') row.className = 'list-row' row.innerHTML = `
${device.paired ? `${t('lansync.paired')}` : ''}
` row.querySelector('.title').textContent = device.name const sub = row.querySelector('.sub') sub.textContent = device.id sub.title = device.id const sync = row.querySelector('[data-act=sync]') sync.textContent = t('lansync.sync') sync.onclick = () => openLanSyncModal(device, '') list.appendChild(row) } } // Modal that collects the other device's sync code plus what to push. Shown // again with a cleared code after a rejected one, so the user can retype it. async function openLanSyncModal(device, errorKey) { const modal = showModal(`

`) modal.querySelector('#ls-modal-title').textContent = t('lansync.syncTitle', device.name) modal.querySelector('#ls-code-label').textContent = t('lansync.enterCode', device.name) const code = modal.querySelector('#ls-code') code.value = device.code || '' const error = modal.querySelector('#ls-code-error') if (errorKey) { error.textContent = t(errorKey) error.style.display = '' code.focus() } modal.querySelector('#ls-what-label').textContent = t('lansync.what') const box = modal.querySelector('#ls-categories') for (const category of LAN_CATEGORIES) { const label = document.createElement('label') label.className = 'check-label' label.innerHTML = '' label.querySelector('input').id = 'ls-cat-' + category.id label.querySelector('span').textContent = t(category.label) box.appendChild(label) } modal.querySelector('#ls-force-label').textContent = t('lansync.force') modal.querySelector('#ls-warning').textContent = t('lansync.mirrorWarning') modal.querySelector('#ls-cancel').textContent = t('dialog.cancel') modal.querySelector('#ls-cancel').onclick = closeModal const start = modal.querySelector('#ls-start') start.textContent = t('lansync.start') start.onclick = async () => { const value = code.value.trim().toUpperCase() if (value.length !== 8) { error.textContent = t('lansync.badCode') error.style.display = '' code.focus() return } const categories = LAN_CATEGORIES.map(c => c.id).filter(id => modal.querySelector('#ls-cat-' + id).checked) if (!categories.length) { toast(t('lansync.noneSelected'), 'error') return } await runLanSync(device, value, categories, modal.querySelector('#ls-force').checked) } } async function runLanSync(device, code, categories, force) { // locked: a running sync is not cancellable by a stray click on the backdrop const modal = showModal(`

`, { locked: true }) modal.querySelector('#ls-run-title').textContent = t('lansync.progress', device.name) modal.querySelector('#ls-run-warning').textContent = t('lansync.keepOpen') const bar = modal.querySelector('progress') const phase = modal.querySelector('#ls-run-phase') const count = modal.querySelector('#ls-run-count') const stats = modal.querySelector('#ls-run-stats') const bytes = modal.querySelector('#ls-run-bytes') let active = true state.lanPushing = true window.plwl.onLanSyncProgress(data => { if (!active) return // Every line keeps its value while the sync moves between phases: the // file counter is CUMULATIVE across units (it never resets to 0/N with // the next app) and phases that move no files simply do not touch it - // only the byte bar follows the phase being worked on phase.textContent = t('lansync.phase.' + data.phase, data.label || '').trim() renderProgressBar(bar, ...barValues(data)) if (data.total > 0) count.textContent = t('lansync.progressFiles', data.done, data.total) stats.textContent = lanStatsLine(data.items, data.itemsDone, data.totals) bytes.textContent = lanBytesLine(data.bytes, data.totalBytes) }) let res = null try { res = await window.plwl.lansyncSync({ deviceId: device.id, code, categories, force }) } catch (err) { res = { ok: false, error: (err && err.message) || '' } } finally { active = false state.lanPushing = false } closeModal() if (res && res.ok) { const summary = res.summary || {} toast(t('lansync.done', device.name, summary.uploaded || 0, summary.skipped || 0, summary.deleted || 0, formatBytes(summary.bytes || 0)), 'success') await renderLanSync() return } const err = (res && res.error) || '' if (err === 'bad-code') { await window.plwl.lansyncForget(device.id) toast(t('lansync.badCode'), 'error') openLanSyncModal({ ...device, code: '' }, 'lansync.badCode') return } const message = err === 'busy' ? t('lansync.busy') : err === 'offline' ? t('lansync.offline') : err === 'rejected' ? t('lansync.rejected') : err === 'incoming-timeout' ? t('lansync.incomingTimedOut') : (err || t('lansync.unknownError')) toast(t('lansync.failed', message), 'error') } // --- receiving a sync (the other device is the source of truth) ------------- // A sync pushed onto THIS device must also be visible here - otherwise the // library changes under the user's hands with no explanation. Same popup, but // driven by the events the receiving server emits, and equally not closable // by a click. // The sending machine does its hashing before anything is written here, which // can be minutes of complete silence - so the popup switches to "waiting" // instead of closing, and only a really long silence drops it. Events after // that reopen it (the sync is still running, the user just cannot see it). const RECEIVE_WATCHDOG_MS = 15 * 60 * 1000 const RECEIVE_STALL_MS = 6 * 1000 // phases whose wording differs on this side (everything else is neutral: // "Comparing X", "Updating the library", "Finishing up") const RECV_PHASE_KEYS = { copy: 'lansync.recvPhase.copy' } // A device wants to push to us: the popup asks for consent before anything // moves. One pending request at a time (the server enforces that too). let incomingRequest = null let incomingTimer = null function onLanIncoming(info) { if (!info || !info.requestId) return if (state.lanPushing || receiving) { // our own transfer owns the modal slot - answer so the sender fails // fast instead of waiting out its timeout window.plwl.lansyncRespondIncoming(info.requestId, false) return } incomingRequest = info const name = info.name || info.deviceId || t('lansync.unknownDevice') const totals = info.totals || {} const parts = [] if (totals.apps > 0) parts.push(t('lansync.statsApps', totals.apps)) if (totals.wines > 0) parts.push(t('lansync.statsWines', totals.wines)) if (totals.prefixes > 0) parts.push(t('lansync.statsPrefixes', totals.prefixes)) const modal = showModal(`

`, { locked: true }) modal.querySelector('#ls-incoming-title').textContent = t('lansync.incomingTitle', name) modal.querySelector('#ls-incoming-text').textContent = t('lansync.incomingText', name) modal.querySelector('#ls-incoming-what').textContent = parts.length ? parts.join(' · ') : t('lansync.incomingNothing') // the SENDER is the source of truth: the warning is phrased from this // (receiving) side's point of view, not the send modal's mirrorWarning modal.querySelector('#ls-incoming-warning').textContent = t('lansync.incomingMirror') modal.querySelector('#ls-incoming-decline').textContent = t('lansync.decline') modal.querySelector('#ls-incoming-accept').textContent = t('lansync.accept') const answer = accept => { if (!incomingRequest) return const requestId = incomingRequest.requestId incomingRequest = null if (incomingTimer) { clearTimeout(incomingTimer) incomingTimer = null } closeModal() window.plwl.lansyncRespondIncoming(requestId, accept) } modal.querySelector('#ls-incoming-accept').onclick = () => answer(true) modal.querySelector('#ls-incoming-decline').onclick = () => answer(false) // mirror the server's own expiry so the popup never outlives its request incomingTimer = setTimeout(() => { incomingTimer = null incomingRequest = null closeModal() toast(t('lansync.incomingTimedOut'), 'error') }, 60000) } let receiving = false let receiveClosed = false let receiveWatchdog = null let receiveStall = null let receiveCloseTimer = null function receiveModalParts() { const modal = qs('#modal') if (!receiving || !modal) return null const title = modal.querySelector('#ls-recv-title') if (!title) return null return { title, bar: modal.querySelector('#ls-recv-modal progress'), phase: modal.querySelector('#ls-recv-phase'), count: modal.querySelector('#ls-recv-count'), stats: modal.querySelector('#ls-recv-stats'), bytes: modal.querySelector('#ls-recv-bytes') } } function endReceiving(message) { if (receiveWatchdog) { clearTimeout(receiveWatchdog) receiveWatchdog = null } if (receiveStall) { clearTimeout(receiveStall) receiveStall = null } if (receiveCloseTimer) { clearTimeout(receiveCloseTimer) receiveCloseTimer = null } const wasReceiving = receiving receiving = false receiveClosed = true if (!wasReceiving) return if (message) toast(message, 'error') closeModal() } // A sender that crashed halfway through must not leave this window locked: the // popup closes itself if nothing at all arrives for a long time (the server // drops the session after the same idle time). While it waits, the phase line // says so rather than the popup disappearing mid-transfer. function armReceiveWatchdog() { if (receiveWatchdog) clearTimeout(receiveWatchdog) receiveWatchdog = setTimeout(() => endReceiving(t('lansync.recvIdle')), RECEIVE_WATCHDOG_MS) if (receiveStall) clearTimeout(receiveStall) receiveStall = setTimeout(() => { receiveStall = null const parts = receiveModalParts() if (parts) parts.phase.textContent = t('lansync.recvStalled') }, RECEIVE_STALL_MS) } function onLanReceiving(info) { if (!info || !info.stage) return if (state.lanPushing) return // our own push owns the (single) popup if (info.stage === 'start') receiveClosed = false if (!receiving) { // The popup also opens mid-sync: the sender may have been hashing for // minutes when this window starts listening, and a popup that the safety // timeout closed has to come back for the rest of the transfer. A sync // that already ended stays closed. if (receiveClosed && info.stage !== 'start') return if (qs('#modal-overlay').style.display !== 'none') return receiving = true const modal = showModal(`

`, { locked: true }) modal.querySelector('#ls-recv-title').textContent = t('lansync.receiving', info.from || info.deviceId || '') modal.querySelector('#ls-recv-warning').textContent = t('lansync.keepOpen') armReceiveWatchdog() return renderReceiving(info) } armReceiveWatchdog() renderReceiving(info) } function renderReceiving(info) { const parts = receiveModalParts() if (!parts) return // The same phases read from this side's point of view: a file arriving here // is being received, not sent. const phaseKey = RECV_PHASE_KEYS[info.stage] || 'lansync.phase.' + info.stage parts.phase.textContent = (info.stage === 'start' ? t('lansync.recvWaiting') : t(phaseKey, info.label || '')).trim() renderProgressBar(parts.bar, ...barValues(info)) if (info.total > 0) parts.count.textContent = t('lansync.progressFiles', info.done, info.total) else parts.count.textContent = '' parts.stats.textContent = lanStatsLine(info.items, info.itemsDone, info.totals) parts.bytes.textContent = lanBytesLine(info.bytes, info.totalBytes) if (info.stage === 'done') { // let the totals be read, then get out of the way (the library reloads // itself through lansync:applied) if (receiveCloseTimer) clearTimeout(receiveCloseTimer) receiveCloseTimer = setTimeout(() => { receiveCloseTimer = null endReceiving('') }, 4000) } } // Data received from another device changed the local files: reload every // list so the views show the merged library instead of stale state. Settings // too - a sync with "Default settings" rewrote the default wine/prefix on // disk, and the settings view would keep showing the values from before. async function reloadLocalData() { const [wines, prefixes, games, settings] = await Promise.all([ window.plwl.winesList(), window.plwl.prefixesList(), window.plwl.gamesList(), window.plwl.settingsGet() ]) state.wines = wines state.prefixes = prefixes state.games = games state.settings = settings if (state.currentView === 'library') renderLibrary() else if (state.currentView === 'wines') renderWines() else if (state.currentView === 'prefixes') renderPrefixes() else if (state.currentView === 'settings') renderSettings() } function wireLanSync() { window.plwl.onLanSyncDevices(devices => { if (state.lansync) state.lansync.devices = devices if (state.currentView === 'lansync') renderLanDevices(devices) }) window.plwl.onLanSyncReceiving(info => onLanReceiving(info)) window.plwl.onLanSyncIncoming(info => onLanIncoming(info)) window.plwl.onLanSyncApplied(async info => { toast(t('lansync.applied', info.from || '', info.files || 0, formatBytes(info.bytes || 0)), 'success') await reloadLocalData() }) qs('#ls-reroll-id').addEventListener('click', async () => { const res = await window.plwl.lansyncRerollDeviceId() qs('#ls-device-id').textContent = res.deviceId if (state.lansync) state.lansync.deviceId = res.deviceId toast(t('lansync.idRerolled'), 'success') }) qs('#ls-reroll-code').addEventListener('click', async () => { const res = await window.plwl.lansyncRerollSyncCode() qs('#ls-sync-code').textContent = res.syncCode if (state.lansync) state.lansync.syncCode = res.syncCode toast(t('lansync.codeRerolled'), 'success') }) } function wireEvents() { qsa('[data-nav]').forEach(btn => { btn.addEventListener('click', () => showView(btn.dataset.nav)) }) qs('#btn-import-top').addEventListener('click', startImportFlow) qs('#btn-import-empty').addEventListener('click', startImportFlow) // a drop on the empty area of the grid moves the card to the end; drops on a // card are handled by the card itself (and stop there) const gameList = qs('#game-list') gameList.addEventListener('dragover', e => { if (dragId) e.preventDefault() }) gameList.addEventListener('drop', e => { if (!dragId || e.target !== gameList) return e.preventDefault() const id = dragId dragId = null commitOrder([...state.games.map(g => g.id).filter(x => x !== id), id]) }) qs('#btn-prefix-create').addEventListener('click', async () => { const input = qs('#prefix-name-input') const name = input.value.trim() if (!name) return const res = await window.plwl.prefixesCreate(name) if (!res.ok) { toast(t(res.error === 'alreadyExists' ? 'prefixes.exists' : 'prefixes.invalidName'), 'error') return } input.value = '' toast(t('toast.prefixCreated', res.name), 'success') state.prefixes = await window.plwl.prefixesList() renderPrefixes() }) qs('#btn-wines-rescan').addEventListener('click', async () => { await window.plwl.winesRefresh() state.wines = await window.plwl.winesList() renderWines() }) qs('#btn-wines-import').addEventListener('click', async () => { const srcDir = await window.plwl.dialogPickFile({ properties: ['openDirectory'], title: t('wines.importPick') }) if (!srcDir) return const modal = showModal(`

${t('wines.importing')}

`) const res = await window.plwl.winesImport(srcDir) closeModal() if (res.ok) { toast(t('wines.imported', res.path), 'success') state.wines = await window.plwl.winesList() } else { toast(t('toast.importFailed') + ': ' + (res.error || ''), 'error') } renderWines() }) qs('#btn-settings-save').addEventListener('click', saveSettings) qs('#btn-open-files').addEventListener('click', () => window.plwl.shellOpenPath(window.plwl.FILES_DIR)) qs('#btn-gc-back').addEventListener('click', () => showView('library')) qs('#btn-gc-save').addEventListener('click', saveGameConfig) qs('#btn-gc-shortcut').addEventListener('click', createAppShortcut) qs('#gc-override-add').addEventListener('click', addOverrideRow) qs('#gc-exe-browse').addEventListener('click', async () => { // start from the field being edited (exe picker from the exe field) and // resolve the SHOWN path (prefix apps display pfx/drive_c/...) to an // absolute one - absPathInput alone would pass the prefix-relative form // through and the picker would open at the process cwd ('/') const cur = absGamePathInput(qs('#gc-exe').value.trim(), state.currentGame) const p = await window.plwl.dialogPickFile({ properties: ['openFile'], defaultPath: cur || window.plwl.FILES_DIR }) if (p) qs('#gc-exe').value = displayGamePath(p, state.currentGame) }) qs('#gc-workdir-browse').addEventListener('click', async () => { const cur = absGamePathInput(qs('#gc-workdir').value.trim(), state.currentGame) const p = await window.plwl.dialogPickFile({ properties: ['openDirectory'], defaultPath: cur || window.plwl.FILES_DIR }) if (p) qs('#gc-workdir').value = displayGamePath(p, state.currentGame) }) qs('#gc-tool-run').addEventListener('click', runCustomTool) async function applyIconResult(res) { toast(res.ok ? t('config.icon.set') : t('config.icon.noIcon'), res.ok ? 'success' : 'error') if (res.ok) refreshConfigIcon() } qs('#gc-icon-auto').addEventListener('click', async () => { // extract from the exe the field shows, not the saved one - the user may // have just pointed the app at another exe and expects its icon const exe = absGamePathInput(qs('#gc-exe').value.trim(), state.currentGame) applyIconResult(await window.plwl.gamesAutoIcon(state.currentGame.id, exe)) }) qs('#gc-icon-browse').addEventListener('click', async () => { // start in the app's own folder (prefix apps included) - that is where // the exe with the embedded icon most likely lives const start = absGamePathInput(qs('#gc-workdir').value.trim(), state.currentGame) const p = await window.plwl.dialogPickFile({ properties: ['openFile'], defaultPath: start || window.plwl.FILES_DIR, title: t('config.icon.pick'), filters: [{ name: t('config.icon.pick'), extensions: ['png', 'jpg', 'jpeg', 'svg', 'ico', 'webp', 'gif', 'bmp', 'exe'] }] }) if (!p) return applyIconResult(await window.plwl.gamesSetIconFile(state.currentGame.id, p)) }) qs('#gc-icon-reset').addEventListener('click', async () => { await window.plwl.gamesResetIcon(state.currentGame.id) refreshConfigIcon() }) qs('#btn-gc-clear-playtime').addEventListener('click', async () => { const ok = await confirmModal(t('config.clearPlaytimeConfirm'), t('config.clearPlaytime')) if (!ok) return await window.plwl.gamesClearPlaytime(state.currentGame.id) state.games = await window.plwl.gamesList() state.currentGame = state.games.find(g => g.id === state.currentGame.id) toast(t('config.playtimeCleared'), 'success') }) qs('#modal-overlay').addEventListener('click', e => { if (modalLocked) return // a sync in progress: the backdrop is not a cancel button if (e.target === qs('#modal-overlay')) closeModal() }) document.addEventListener('keydown', e => { if (e.key === 'Escape' && !modalLocked) closeModal() }) } async function boot() { setButtonIcons() await loadAll() applyI18n() wireEvents() wireRealtime() wireOpenWith() wireLanSync() qs('#loading').remove() qs('#main').style.display = 'flex' showView('library') } boot()