PLWL/src/preload.js

47 lines
2.8 KiB
JavaScript

'use strict'
const { contextBridge, ipcRenderer } = require('electron')
const { DIRS } = require('./paths')
contextBridge.exposeInMainWorld('plwl', {
FILES_DIR: DIRS.FILES,
i18nList: () => ipcRenderer.invoke('i18n:list'),
i18nGet: code => ipcRenderer.invoke('i18n:get', code),
settingsGet: () => ipcRenderer.invoke('settings:get'),
settingsSet: patch => ipcRenderer.invoke('settings:set', patch),
winesList: () => ipcRenderer.invoke('wines:list'),
winesRefresh: () => ipcRenderer.invoke('wines:refresh'),
winesSetDisabled: (id, disabled) => ipcRenderer.invoke('wines:setDisabled', id, disabled),
winesSetDefault: id => ipcRenderer.invoke('wines:setDefault', id),
winesDelete: id => ipcRenderer.invoke('wines:delete', id),
winesImport: srcDir => ipcRenderer.invoke('wines:import', srcDir),
prefixesList: () => ipcRenderer.invoke('prefixes:list'),
prefixesCreate: name => ipcRenderer.invoke('prefixes:create', name),
prefixesDelete: name => ipcRenderer.invoke('prefixes:delete', name),
prefixesSetDefault: name => ipcRenderer.invoke('prefixes:setDefault', name),
gamesList: () => ipcRenderer.invoke('games:list'),
gamesGet: id => ipcRenderer.invoke('games:get', id),
gamesUpdate: (id, patch) => ipcRenderer.invoke('games:update', id, patch),
gamesClearPlaytime: id => ipcRenderer.invoke('games:clearPlaytime', id),
gamesSetIconFile: (id, p) => ipcRenderer.invoke('games:setIconFile', id, p),
gamesExtractIcon: id => ipcRenderer.invoke('games:extractIcon', id),
gamesAutoIcon: id => ipcRenderer.invoke('games:autoIcon', id),
gamesIconPath: id => ipcRenderer.invoke('games:iconPath', id),
gamesResetIcon: id => ipcRenderer.invoke('games:resetIcon', id),
gamesRemove: id => ipcRenderer.invoke('games:remove', id),
gamesCreateShortcut: id => ipcRenderer.invoke('games:createShortcut', id),
gamesShortcutPaths: id => ipcRenderer.invoke('games:shortcutPaths', id),
gamesPickFolder: () => ipcRenderer.invoke('games:pickFolder'),
gamesImport: (src, mode) => ipcRenderer.invoke('games:import', src, mode),
gamesRun: id => ipcRenderer.invoke('games:run', id),
gamesRunTool: (id, tool, args) => ipcRenderer.invoke('games:runTool', id, tool, args),
gamesGetLogs: id => ipcRenderer.invoke('games:getLogs', id),
gamesKill: id => ipcRenderer.invoke('games:kill', id),
gamesIsRunning: id => ipcRenderer.invoke('games:isRunning', id),
gamesListRunning: () => ipcRenderer.invoke('games:listRunning'),
dialogPickFile: opts => ipcRenderer.invoke('dialog:pickFile', opts),
shellOpenPath: p => ipcRenderer.invoke('shell:openPath', p),
shellShowItemInFolder: p => ipcRenderer.invoke('shell:showItemInFolder', p),
onImportProgress: cb => ipcRenderer.on('import:progress', (e, data) => cb(data)),
onGamesChanged: cb => ipcRenderer.on('games:changed', () => cb())
})