PLWL/src/ipc/index.js
2026-10-01 14:18:15 +02:00

274 lines
11 KiB
JavaScript

'use strict'
const { ipcMain, dialog, shell, protocol, net } = require('electron')
const path = require('path')
const fs = require('fs')
const { DIRS } = require('../paths')
const i18n = require('../i18n')
const library = require('../library')
const wines = require('../wines')
const prefixes = require('../prefixes')
const runner = require('../runner')
const { extractIconFromExe } = require('../icons')
const { createGamesService, sendToWindow } = require('./games')
const shortcuts = require('../shortcuts')
const openwith = require('../openwith')
const { registerLanSyncIpc } = require('./lansync')
const ICON_EXTS = ['png', 'jpe?g', 'svg', 'ico', 'webp', 'gif', 'bmp']
function errorResult(err) {
return { ok: false, error: String((err && err.message) || err) }
}
// --- icon helpers -----------------------------------------------------------
const iconDir = id => path.join(DIRS.DATA, 'icons', id)
function clearIconDir(id) {
try {
for (const f of fs.readdirSync(iconDir(id))) {
if (f.startsWith('icon.')) fs.rmSync(path.join(iconDir(id), f), { force: true })
}
} catch {}
}
function extractGameIcon(id, exePath) {
const out = path.join(iconDir(id), 'icon.ico')
const res = extractIconFromExe(exePath, out)
if (res.ok) library.updateGame(id, { iconSource: out })
return res
}
// --- registration -----------------------------------------------------------
function registerIpc({ getWindow, onGamesChanged }) {
const games = createGamesService({ getWindow, onGamesChanged })
// i18n ---------------------------------------------------------------------
ipcMain.handle('i18n:list', async () => {
await i18n.init()
return i18n.listLangs()
})
ipcMain.handle('i18n:get', async (e, code) => {
const lang = await i18n.loadLang(code)
if (lang) return lang
return (await i18n.loadLang(i18n.FALLBACK)) || { data: {}, texts: {} }
})
// settings -------------------------------------------------------------------
ipcMain.handle('settings:get', () => library.loadSettings())
ipcMain.handle('settings:set', (e, patch) => library.saveSettings(patch))
// wines ----------------------------------------------------------------------
function systemWine() {
let version = ''
try {
const { execFileSync } = require('child_process')
version = String(execFileSync('wine', ['--version'], { timeout: 15000 })).trim().replace(/^wine-?/i, '')
} catch {}
return { id: 'system', type: 'system', label: 'System Wine', version }
}
ipcMain.handle('wines:list', async () => {
await wines.refreshWines()
return [systemWine(), ...wines.getWines()]
})
ipcMain.handle('wines:refresh', async () => (await wines.refreshWines()).filter(w => !w.disabled))
ipcMain.handle('wines:setDisabled', (e, id, disabled) => wines.setWineDisabled(id, disabled))
ipcMain.handle('wines:setDefault', (e, id) => wines.setDefaultWine(id))
ipcMain.handle('wines:delete', (e, id) => wines.deleteWine(id))
ipcMain.handle('wines:import', async (e, srcDir) => {
try {
return await wines.importWineFolder(srcDir)
} catch (err) {
return errorResult(err)
}
})
// prefixes ---------------------------------------------------------------------
ipcMain.handle('prefixes:list', () => prefixes.listPrefixes())
ipcMain.handle('prefixes:create', (e, name) => prefixes.createPrefix(name))
ipcMain.handle('prefixes:delete', (e, name) => prefixes.deletePrefix(name))
ipcMain.handle('prefixes:setDefault', (e, name) => prefixes.setDefaultPrefix(name))
// games: library -----------------------------------------------------------------
ipcMain.handle('games:list', () => library.loadGames())
ipcMain.handle('games:get', (e, id) => library.getGame(id))
// prefix pin is enforced inside library.updateGame (prefix/importSource
// fields are ignored for prefix imports), so nothing extra needed here
ipcMain.handle('games:update', (e, id, patch) => library.updateGame(id, patch))
ipcMain.handle('games:remove', (e, id) => {
shortcuts.removeShortcut(id)
return library.removeGame(id)
})
ipcMain.handle('games:createShortcut', (e, id) => {
const game = library.getGame(id)
if (!game) return { ok: false, error: 'game-not-found' }
try {
return shortcuts.createShortcut(game)
} catch (err) {
return errorResult(err)
}
})
ipcMain.handle('games:shortcutPaths', (e, id) => shortcuts.shortcutPaths(id))
ipcMain.handle('openwith:texts', (e, lang) => openwith.textsFor(lang))
ipcMain.handle('games:clearPlaytime', (e, id) => library.clearPlaytime(id))
// games: icons ---------------------------------------------------------------------
ipcMain.handle('games:iconPath', (e, id) => {
const game = library.getGame(id)
if (!game || !game.iconSource) return null
return fs.existsSync(game.iconSource) ? game.iconSource : null
})
ipcMain.handle('games:resetIcon', (e, id) => {
if (!library.getGame(id)) return { ok: false }
clearIconDir(id)
library.updateGame(id, { iconSource: 'none' })
return { ok: true }
})
ipcMain.handle('games:setIconFile', async (e, id, filePath) => {
if (!library.getGame(id) || !filePath) return { ok: false, error: 'bad-request' }
try {
clearIconDir(id)
fs.mkdirSync(iconDir(id), { recursive: true })
let dst
if (filePath.toLowerCase().endsWith('.exe')) {
dst = path.join(iconDir(id), 'icon.ico')
const res = extractIconFromExe(filePath, dst)
if (!res.ok) return res
} else {
dst = path.join(iconDir(id), `icon${path.extname(filePath).toLowerCase() || '.png'}`)
fs.copyFileSync(filePath, dst)
}
library.updateGame(id, { iconSource: dst })
return { ok: true, path: dst }
} catch (err) {
return errorResult(err)
}
})
ipcMain.handle('games:extractIcon', (e, id) => {
const game = library.getGame(id)
if (!game || !game.exePath) return { ok: false, error: 'bad-request' }
return extractGameIcon(id, game.exePath)
})
ipcMain.handle('games:autoIcon', (e, id) => {
const game = library.getGame(id)
if (!game || !game.exePath) return { ok: false, error: 'bad-request' }
clearIconDir(id)
return extractGameIcon(id, game.exePath)
})
// "Open with PLWL" ------------------------------------------------------------------
// The renderer asks for the file handed in via `--open` (Exec %f), then
// launches it with the wine/prefix picked in the popup. Nothing is imported
// into the library.
ipcMain.handle('openwith:take', async () => {
const p = openwith.getPending()
if (!p) return null
openwith.clearPending()
return p
})
ipcMain.handle('openwith:run', async (e, payload) => {
try {
return await openwith.run({
openPath: payload && payload.openPath,
wine: payload && payload.wine,
prefix: payload && payload.prefix,
lang: library.loadSettings().language
})
} catch (err) {
return errorResult(err)
}
})
// games: run --------------------------------------------------------------------------
ipcMain.handle('games:run', (e, id) => games.start(getWindow(), id))
ipcMain.handle('games:kill', (e, id) => games.kill(id))
ipcMain.handle('games:runTool', (e, id, tool, args) => games.runToolFor(id, tool, args))
ipcMain.handle('games:isRunning', (e, id) => games.isRunning(id))
ipcMain.handle('games:listRunning', () => games.listRunning())
ipcMain.handle('games:getLogs', (e, id) => {
const file = runner.latestLogPath(id)
return fs.existsSync(file) ? [file] : []
})
// games: import -------------------------------------------------------------------------
ipcMain.handle('games:pickFolder', async () => {
const res = await dialog.showOpenDialog(getWindow(), {
title: i18n.translate(library.loadSettings().language, 'import.pickFolder'),
properties: ['openDirectory']
})
return res.canceled || !res.filePaths[0] ? null : res.filePaths[0]
})
ipcMain.handle('games:import', async (e, srcDir, mode) => {
try {
return await games.import(getWindow(), srcDir, mode)
} catch (err) {
return errorResult(err)
}
})
// import from an existing wine prefix: pick the prefix first, then the app
// folder inside it (drive_c) - paths are stored prefix-relative so the app
// shows up for wine as a regular C:\ install
ipcMain.handle('games:pickPrefixFolder', async (e, prefix) => {
// open the picker straight in the prefix's C: drive (plain wine: top
// level, Proton: under pfx/)
const driveC = prefixes.prefixDriveRoot(prefix)
const res = await dialog.showOpenDialog(getWindow(), {
title: i18n.translate(library.loadSettings().language, 'import.pickPrefixFolder'),
defaultPath: driveC || prefixes.prefixPath(prefix),
properties: ['openDirectory']
})
return res.canceled || !res.filePaths[0] ? null : res.filePaths[0]
})
ipcMain.handle('games:importFromPrefix', async (e, prefix, srcDir) => {
try {
return await games.importFromPrefix(getWindow(), prefix, srcDir)
} catch (err) {
return errorResult(err)
}
})
// lan syncing ---------------------------------------------------------------------------------
registerLanSyncIpc({ getWindow })
// dialogs & shell ---------------------------------------------------------------------------
ipcMain.handle('dialog:pickFile', async (e, opts) => {
const o = { ...(opts || {}) }
// Electron resolves a RELATIVE defaultPath against the process cwd (the
// install root in packaged mode), which lands the picker somewhere
// random like '/'. Renderer paths are FILES-relative by convention, so
// anchor them there instead.
if (o.defaultPath && typeof o.defaultPath === 'string' && !path.isAbsolute(o.defaultPath)) {
o.defaultPath = path.join(DIRS.FILES, o.defaultPath)
}
const res = await dialog.showOpenDialog(getWindow(), { properties: ['openFile', 'openDirectory'], ...o })
return res.canceled || !res.filePaths[0] ? null : res.filePaths[0]
})
ipcMain.handle('shell:openPath', (e, p) => shell.openPath(p))
ipcMain.handle('shell:showItemInFolder', (e, p) => {
shell.showItemInFolder(p)
return true
})
// game icons as a protocol so the renderer can display them safely ---------------------------
protocol.handle('plwl-icon', request => {
const id = decodeURIComponent(new URL(request.url).hostname)
let file = null
try {
const pick = fs
.readdirSync(iconDir(id))
.filter(f => new RegExp(`^icon\\.(${ICON_EXTS.join('|')})$`, 'i').test(f))
.sort()
.pop()
if (pick) file = path.join(iconDir(id), pick)
} catch {}
if (!file) return new Response('', { status: 404 })
return net.fetch('file://' + file)
})
return { games }
}
module.exports = { registerIpc, sendToWindow }