export const renderImageData2Canvas = (imageData) => { const tempCanvas = document.createElement('canvas'); const tempCtx = tempCanvas.getContext('2d'); const targetCanvas = document.createElement('canvas'); const targetCtx = targetCanvas.getContext('2d'); document.body.appendChild(targetCanvas); tempCanvas.width = imageData.width; tempCanvas.height = imageData.height; tempCtx?.putImageData(imageData, 0, 0); targetCtx?.drawImage(tempCanvas, 0, 0); };