forked from olcxjas-softworks/LarpixClient
209 lines
6 KiB
JavaScript
209 lines
6 KiB
JavaScript
/*
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LZWEncoder.js
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Authors
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Kevin Weiner (original Java version - kweiner@fmsware.com)
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Thibault Imbert (AS3 version - bytearray.org)
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Johan Nordberg (JS version - code@johan-nordberg.com)
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Acknowledgements
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GIFCOMPR.C - GIF Image compression routines
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Lempel-Ziv compression based on 'compress'. GIF modifications by
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David Rowley (mgardi@watdcsu.waterloo.edu)
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GIF Image compression - modified 'compress'
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Based on: compress.c - File compression ala IEEE Computer, June 1984.
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By Authors: Spencer W. Thomas (decvax!harpo!utah-cs!utah-gr!thomas)
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Jim McKie (decvax!mcvax!jim)
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Steve Davies (decvax!vax135!petsd!peora!srd)
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Ken Turkowski (decvax!decwrl!turtlevax!ken)
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James A. Woods (decvax!ihnp4!ames!jaw)
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Joe Orost (decvax!vax135!petsd!joe)
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*/
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var EOF = -1;
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var BITS = 12;
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var HSIZE = 5003; // 80% occupancy
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var masks = [0x0000, 0x0001, 0x0003, 0x0007, 0x000F, 0x001F,
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0x003F, 0x007F, 0x00FF, 0x01FF, 0x03FF, 0x07FF,
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0x0FFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF];
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function LZWEncoder(width, height, pixels, colorDepth) {
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var initCodeSize = Math.max(2, colorDepth);
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var accum = new Uint8Array(256);
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var htab = new Int32Array(HSIZE);
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var codetab = new Int32Array(HSIZE);
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var cur_accum, cur_bits = 0;
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var a_count;
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var free_ent = 0; // first unused entry
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var maxcode;
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// block compression parameters -- after all codes are used up,
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// and compression rate changes, start over.
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var clear_flg = false;
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// Algorithm: use open addressing double hashing (no chaining) on the
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// prefix code / next character combination. We do a variant of Knuth's
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// algorithm D (vol. 3, sec. 6.4) along with G. Knott's relatively-prime
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// secondary probe. Here, the modular division first probe is gives way
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// to a faster exclusive-or manipulation. Also do block compression with
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// an adaptive reset, whereby the code table is cleared when the compression
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// ratio decreases, but after the table fills. The variable-length output
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// codes are re-sized at this point, and a special CLEAR code is generated
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// for the decompressor. Late addition: construct the table according to
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// file size for noticeable speed improvement on small files. Please direct
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// questions about this implementation to ames!jaw.
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var g_init_bits, ClearCode, EOFCode;
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// Add a character to the end of the current packet, and if it is 254
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// characters, flush the packet to disk.
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function char_out(c, outs) {
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accum[a_count++] = c;
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if (a_count >= 254) flush_char(outs);
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}
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// Clear out the hash table
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// table clear for block compress
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function cl_block(outs) {
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cl_hash(HSIZE);
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free_ent = ClearCode + 2;
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clear_flg = true;
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output(ClearCode, outs);
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}
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// Reset code table
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function cl_hash(hsize) {
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for (var i = 0; i < hsize; ++i) htab[i] = -1;
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}
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function compress(init_bits, outs) {
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var fcode, c, i, ent, disp, hsize_reg, hshift;
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// Set up the globals: g_init_bits - initial number of bits
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g_init_bits = init_bits;
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// Set up the necessary values
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clear_flg = false;
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n_bits = g_init_bits;
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maxcode = MAXCODE(n_bits);
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ClearCode = 1 << (init_bits - 1);
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EOFCode = ClearCode + 1;
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free_ent = ClearCode + 2;
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a_count = 0; // clear packet
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ent = nextPixel();
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hshift = 0;
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for (fcode = HSIZE; fcode < 65536; fcode *= 2) ++hshift;
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hshift = 8 - hshift; // set hash code range bound
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hsize_reg = HSIZE;
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cl_hash(hsize_reg); // clear hash table
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output(ClearCode, outs);
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outer_loop: while ((c = nextPixel()) != EOF) {
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fcode = (c << BITS) + ent;
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i = (c << hshift) ^ ent; // xor hashing
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if (htab[i] === fcode) {
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ent = codetab[i];
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continue;
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} else if (htab[i] >= 0) { // non-empty slot
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disp = hsize_reg - i; // secondary hash (after G. Knott)
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if (i === 0) disp = 1;
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do {
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if ((i -= disp) < 0) i += hsize_reg;
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if (htab[i] === fcode) {
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ent = codetab[i];
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continue outer_loop;
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}
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} while (htab[i] >= 0);
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}
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output(ent, outs);
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ent = c;
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if (free_ent < 1 << BITS) {
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codetab[i] = free_ent++; // code -> hashtable
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htab[i] = fcode;
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} else {
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cl_block(outs);
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}
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}
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// Put out the final code.
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output(ent, outs);
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output(EOFCode, outs);
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}
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function encode(outs) {
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outs.writeByte(initCodeSize); // write "initial code size" byte
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remaining = width * height; // reset navigation variables
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curPixel = 0;
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compress(initCodeSize + 1, outs); // compress and write the pixel data
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outs.writeByte(0); // write block terminator
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}
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// Flush the packet to disk, and reset the accumulator
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function flush_char(outs) {
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if (a_count > 0) {
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outs.writeByte(a_count);
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outs.writeBytes(accum, 0, a_count);
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a_count = 0;
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}
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}
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function MAXCODE(n_bits) {
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return (1 << n_bits) - 1;
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}
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// Return the next pixel from the image
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function nextPixel() {
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if (remaining === 0) return EOF;
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--remaining;
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var pix = pixels[curPixel++];
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return pix & 0xff;
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}
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function output(code, outs) {
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cur_accum &= masks[cur_bits];
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if (cur_bits > 0) cur_accum |= (code << cur_bits);
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else cur_accum = code;
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cur_bits += n_bits;
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while (cur_bits >= 8) {
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char_out((cur_accum & 0xff), outs);
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cur_accum >>= 8;
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cur_bits -= 8;
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}
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// If the next entry is going to be too big for the code size,
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// then increase it, if possible.
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if (free_ent > maxcode || clear_flg) {
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if (clear_flg) {
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maxcode = MAXCODE(n_bits = g_init_bits);
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clear_flg = false;
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} else {
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++n_bits;
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if (n_bits == BITS) maxcode = 1 << BITS;
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else maxcode = MAXCODE(n_bits);
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}
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}
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if (code == EOFCode) {
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// At EOF, write the rest of the buffer.
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while (cur_bits > 0) {
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char_out((cur_accum & 0xff), outs);
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cur_accum >>= 8;
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cur_bits -= 8;
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}
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flush_char(outs);
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}
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}
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this.encode = encode;
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}
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module.exports = LZWEncoder;
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