PLWL/README.md
2026-10-01 14:18:15 +02:00

5.4 KiB

PLWL — Portable Linux Wine Launcher

A portable launcher for Windows games and applications on Linux.

Portable layout

Everything the launcher needs lives next to the executable:

./files/
  wines/           imported Wine / Proton builds
  wineprefixes/    wine prefixes
  apps/            imported app folders (optional)
  data/            launcher config (apps.json, settings.json)
  translations/    translation files

Running

npm install
npm start

Building & installing

./build.sh produces build/PLWL-<version>.tar.gz: the Electron runtime renamed to olcxja.plwl/ (binary olcxja.plwl/olcxja.plwl) with the whole app (code, renderer and bundled files/) packed into olcxja.plwl/resources/app.asar, plus the olcxja.plwl.png icon, install.sh and createshortcut.sh:

tar -xzf PLWL-<version>.tar.gz
cd PLWL
./install.sh        # copies everything to ~/.local/bin/olcxja.plwl/,
                    # installs the icon (olcxja.plwl.png) + shortcut
                    # removes the extraction folder, launches

./createshortcut.sh # portable mode: only installs the icon + shortcut

# or run without any shortcuts:
./olcxja.plwl/olcxja.plwl

Importing from a wine prefix

Besides copy/move/leave, an app can be imported from a wine prefix: pick the prefix, then the app folder inside its drive_c. Nothing is copied — paths are stored relative to the prefix, so wine sees the app as if it were normally installed on C:\ (registry entries pointing to C:\... keep working). Both layouts work: plain wine prefixes (drive_c at the top) and Proton-managed ones (drive_c under pfx/). The app stays tied to that prefix; removing the launcher entry never deletes files from the prefix.

"Open with PLWL" in the file manager

The desktop entry (MimeType + Exec %f) makes PLWL show up in Dolphin/Nautilus under Open With for Windows executables (.exe, .msi, .bat, .cmd, .lnk). Opening a file that way shows a small popup in the launcher where you pick the Wine/Proton version and the prefix for this run — both default to the launcher's defaults, nothing is imported into the library. A second launcher instance hands the path to the running one and exits (same single-instance mechanism the shortcuts use).

LAN syncing

Two PLWL installs on the same LAN can mirror each other's content - no cloud, no accounts. Open LAN syncing in the sidebar (under Settings):

  • Device ID - 24 characters, generated once per install (current timestamp + random characters) and re-rollable at any time.
  • Sync code - 8 characters, letters and digits, case-insensitive. A device only accepts a connection when the caller proves it knows its own code; each verification costs two seconds and a device may only have one in flight, so guessing over the LAN is pointless. Both the ID and the code can be re-rolled.
  • Devices on your network - other PLWL installs, found over UDP; a device shows up only while PLWL is running there, and disappears a few seconds after it is closed.

Pick a device and choose what to push: portable apps, apps imported from a prefix, Wine/Proton builds and prefixes. The code has to be typed once - an accepted code is stored next to that device ID, so every later sync needs no typing. If the other side re-rolled its code, the stored one is forgotten and the launcher asks for the new one instead of failing silently.

The sending device is the source of truth: files that differ are overwritten, missing ones are written, and anything living only on the receiving side inside the synced trees (files/apps/, files/wines/, files/wineprefixes/, files/data/icons/) is deleted. Files are compared with a fast, collision-resistant hash (BLAKE2b-512, SHA-512/SHA-256 fallback); Force sync all files skips the comparison and overwrites everything instead. Everything else stays local: settings, logs, playtime/last played, translations, and external (leave) apps - prefixes are always kept usable, so app entries pointing inside a prefix keep their prefix-relative paths and the receiving side never loses its own Main prefix.

Wine & Proton support

  • System Wine — uses the wine binary from PATH.
  • Imported builds — drop any wine or Proton build into files/wines/. The folder may contain the build directly, or one level of nesting (zip-extracted layouts are detected automatically).
  • Proton without Steam — fully supported. Proton is invoked like Steam does it: STEAM_COMPAT_CLIENT_INSTALL_PATH points to a fake steam client folder, STEAM_COMPAT_DATA_PATH is a per-build compat folder, and the prefix lives at <compat>/pfx which PLWL links to its own prefix folder. No Steam installation required (GE builds work out of the box; for a few Valve builds that refuse to run without a client, PLWL fakes a minimal steam folder in files/data/fake-steam).

Translations

All UI text comes from JSON files in files/translations/. The data object carries the language names; texts maps keys to strings, with {0}, {1} ... placeholders filled at runtime.

The translations bundled with a release are launcher-owned: on every start they are refreshed into files/translations/ whenever their content changed, so launcher updates deliver new/changed keys to existing installs. Extra language files the bundle does not ship (user-added) are never touched.

Development

Codebase overview, conventions and rules for contributors: development.md.