2.7 KiB
PLWL — Portable Linux Wine Launcher
A portable launcher for Windows games and applications on Linux.
Portable layout
Everything the launcher needs lives next to the executable:
./files/
wines/ imported Wine / Proton builds
wineprefixes/ wine prefixes
apps/ imported app folders (optional)
data/ launcher config (apps.json, settings.json)
translations/ translation files
Running
npm install
npm start
Building & installing
./build.sh produces build/PLWL-<version>.tar.gz: the Electron runtime renamed to olcxja.plwl/ (binary olcxja.plwl/olcxja.plwl) with the whole app (code, renderer and bundled files/) packed into olcxja.plwl/resources/app.asar, plus the olcxja.plwl.png icon, install.sh and createshortcut.sh:
tar -xzf PLWL-<version>.tar.gz
cd PLWL
./install.sh # copies everything to ~/.local/bin/olcxja.plwl/,
# installs the icon (olcxja.plwl.png) + shortcut
# removes the extraction folder, launches
./createshortcut.sh # portable mode: only installs the icon + shortcut
# or run without any shortcuts:
./olcxja.plwl/olcxja.plwl
Importing from a wine prefix
Besides copy/move/leave, an app can be imported from a wine prefix: pick the prefix, then the app folder inside its drive_c. Nothing is copied — paths are stored relative to the prefix, so wine sees the app as if it were normally installed on C:\ (registry entries pointing to C:\... keep working). Both layouts work: plain wine prefixes (drive_c at the top) and Proton-managed ones (drive_c under pfx/). The app stays tied to that prefix; removing the launcher entry never deletes files from the prefix.
Wine & Proton support
- System Wine — uses the
winebinary from PATH. - Imported builds — drop any wine or Proton build into
files/wines/. The folder may contain the build directly, or one level of nesting (zip-extracted layouts are detected automatically). - Proton without Steam — fully supported. Proton is invoked like Steam does it:
STEAM_COMPAT_CLIENT_INSTALL_PATHpoints to a fake steam client folder,STEAM_COMPAT_DATA_PATHis a per-build compat folder, and the prefix lives at<compat>/pfxwhich PLWL links to its own prefix folder. No Steam installation required (GE builds work out of the box; for a few Valve builds that refuse to run without a client, PLWL fakes a minimal steam folder infiles/data/fake-steam).
Translations
All UI text comes from JSON files in files/translations/. The data object carries the language names; texts maps keys to strings, with {0}, {1} ... placeholders filled at runtime.